Monster Hunter Wilds Dev Comments New Weapon Addition

Monster Hunter Wilds Dev Comments New Weapon Addition

Key Takeaways

  • Monster Hunter Wilds won’t introduce new weapons, focusing on enhancing the existing 14 weapons instead.
  • The charge blade and insect glaive are the “newest” weapons in the game, dating back to Monster Hunter 4.
  • Developers state that making a new 15th weapon would divert resources from improving existing weapons or developing future games.

As a seasoned Monster Hunter veteran with countless hours spent slaying beasts across various generations of this iconic franchise, I must confess my initial disappointment upon learning that Monster Hunter Wilds won’t introduce any new main weapons. Having wielded every instrument from the lance to the gunlance, I can vouch for the unique mechanics and playstyles each weapon offers.


A creator of Monster Hunter Wilds has revealed they have no immediate intentions to introduce a new primary weapon class, but there are potential concepts for weapons they might eventually incorporate. The recently announced Monster Hunter Wilds, developed by Capcom, is the newest installment in the renowned series and will debut on PS5, PC, and Xbox Series X/S consoles towards the end of February 2025. This release marks the start of the sixth generation of Monster Hunter games, where players embark on a journey to investigate the Forbidden Lands – an uncharted, hostile territory teeming with various creatures that need to be tracked and hunted.

In “Monster Hunter Wilds”, you’ve got 14 distinct weapons to select, each with its own unique functions and gameplay styles. Many of these weapons are nostalgic for fans because they’re all returning from past games, with popular choices like the Lance, Sword and Shield, and Gunlance all making a comeback in “Wilds”. Among the 14 returning weapons, the most recently introduced would be the charge blade and insect glaive, but even these were initially presented in 2013’s “Monster Hunter 4”. Unfortunately for some enthusiasts, “Monster Hunter Wilds” won’t be introducing any new weapons to play with. The art director Kaname Fujioka and series producer Ryozo Tsujimoto have shared their thoughts on the potential of new weapons joining the series.

In an interview, Fujioka shared that the idea of introducing a new primary weapon type for Monster Hunter Wilds hasn’t been forgotten but rather accumulated many ideas over time. The Monster Hunter series boasts 18 different weapons overall, with most of them appearing in spin-offs or being exclusive to one game title.

Monster Hunter Wilds Already has 14 Weapons to Balance With New Mechanics

In the game “Monster Hunter Wilds”, they’ve carried forward the style from “Rise” and “World” by enhancing the 14 existing weapons with updated versions, introducing new moves and characteristics. To illustrate, “Monster Hunter Wilds” includes a new counterattack mechanism and perfect timing feature for most weapons. The game’s producer, Tsujimoto, highlighted the complexity of the current weapon arsenal, emphasizing that all the weapons have undergone significant evolution since their initial introduction.

Tsujimoto pointed out that the insect glaive and charge blade in Monster Hunter Wilds have undergone significant transformations compared to their versions in Monster Hunter 4, despite being the most recent additions. Remarkably, even traditional weapons like the greatsword and longsword appear almost unrelated to their original forms. Furthermore, Tsujimoto mentioned that if the development team had the means to create a 15th weapon type, they would rather allocate those resources towards enhancing the existing weapons or working on future games. This suggests that introducing a new weapon type in the Monster Hunter series is seen as a challenging task, given the vast array of weapons that already exist.

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2024-10-05 03:55