Summary
- Xbox Series X users have two modes: Graphics & Framerate, both with 3840 x 2160 output.
- Series S will be capped at 1920 x 1080 and 30 FPS due to hardware limitations.
- PlayStation 5 owners will have similar performance options to Xbox Series X users.
As a veteran Monster Hunter fan with countless hours spent slaying beasts across multiple generations, I can’t help but breathe a sigh of relief when I read about the performance targets for Monster Hunter Wilds on the Xbox Series X and S. After the somewhat rocky reception to the demo earlier this year, it was starting to feel like the game might not live up to its potential on Microsoft’s consoles. But now that we know that both versions will have two modes (Graphics & Framerate) with 3840 x 2160 output, and Series S will be capped at a stable 1920 x 1080 and 30 FPS, I’m feeling much more optimistic.
As an enthusiastic fan, I’m excited to share that Capcom has disclosed the performance targets for Monster Hunter Rise on Xbox. Given the anticipation among Xbox fans about how Monster Hunter Rise would perform on Xbox Series X/S, this information is particularly reassuring. After all, the demo for Monster Hunter Rise received a somewhat divided response from players, making this a topic of general interest among us Xbox gamers.
Initial feedback on the Monster Hunter Wilds demo in mid-August raised worries due to the game’s unstable frame rate. Although it was deemed playable on PlayStation 5, both platforms might experience similar issues. Players who tried the demo commented that the game didn’t seem to meet its goal of 60 frames per second. Some even thought it maxed out at 30 FPS. However, some doubts can now be alleviated since Capcom has disclosed the performance expectations for Xbox Series X/S users.
In a recent tweet, Monster Hunter shared their performance targets for all platforms. Notably, Xbox Series X users can look forward to two gaming modes – Graphics Priority and Framerate Priority. Both modes will deliver a resolution of 3840 x 2160. The Graphics Priority mode will render at 3072 x 1728 with a frame rate of 30 FPS, while the Framerate Priority mode will run at 1920 x 1080 with a smooth 60 FPS. These specifications should alleviate concerns about how
Monster Hunter Wilds Performance Targets For All Platforms
- PlayStation 5 Prioritize Graphics – (3840 x 2160 Output / 3072 x 1728 Rendering / 30 FPS)
- PlayStation 5 Prioritize Framerate – (3840 x 2160 Output / 1920 x 1080 Rendering / 60 FPS)
- Xbox Series X Prioritize Graphics – (3840 x 2160 Output / 3072 x 1728 Rendering / 30 FPS)
- Xbox Series X Prioritize Framerate – (3840 x 2160 Output / 1920 x 1080 Rendering / 60 FPS)
- Xbox Series S – (1920 x 1080 Output / 1920 x 1080 Rendering / 30 FPS)
- Steam – Varies dependent on hardware settings
To add to this, Capcom has verified that the Xbox Series S will operate at a resolution of 1920 x 1080 and 30 frames per second (FPS). While users of the Series S might encounter hardware restrictions, this ensures a consistent gaming experience for players, allowing them to enjoy comparable gameplay features as those with more powerful console versions. Given that Monster Hunter Rise appears increasingly ambitious, it’s crucial for fans using various platforms to enjoy the game while maintaining similar gameplay aspects.
For Steam users, customization will be determined by their specific hardware setup, offering flexibility. Similarly, the PlayStation 5 edition of the game will share similar adjustable options akin to its Xbox Series X counterpart. The anticipation for Monster Hunter Rise is significant since all versions are set to debut in this console generation, which means they’ll take advantage of modern hardware without constraints from the past generations of gaming, such as the Xbox One and PlayStation 4. Players eagerly await the game’s launch slated for early 2025.
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2024-12-20 06:23