In Monster Train 2, a fresh lineup of clans and champions is introduced, drastically altering the gameplay experience. You’ll encounter five entirely novel clans to delve into, each boasting two distinct champions with their own special mechanics and strategies. While every champion possesses its own mix of strengths and weaknesses, some excel due to their ease of use.
In Monster Train 2, each fresh champion introduces unique elements to the gameplay. Ranging from summoning swarms of minions to immediately burdening bosses with debuffs, the game offers a rich playground for exploration. Don’t hesitate to test them all and discover which suits your preferred approach best. This guide aims to analyze and rate every champion in Monster Train 2, helping you identify those that are most beneficial for your gaming style.
Unlocking Champion Cards in Monster Train 2
In Monster Train 2, there are five fresh clans waiting for you, each requiring specific challenges to be unlocked. Once a clan is unlocked, its initial champion becomes accessible immediately. The second champion, however, requires accumulating Experience Points (XP) and reaching Level 5.
In this tutorial, we’ll solely delve into the champions for the freshly introduced factions in “Monster Train 2”, excluding those that require Pyrehearts to be unveiled.
Fel

In Monster Train 2, Fel hails from the Banished clan and serves as the initial champion you control. Despite being a starter character, Fel proves to be one of the game’s most potent champions, capable of propelling you through all covenant ranks. Fel’s gameplay strategy revolves around accumulating Valor, which boosts both damage and armor, enabling you to outlast and inflict more damage on opponents than they can dish out. Starting with Multistrike from the get-go and abilities that either grant Valor when using Shift or increase your allies’ health and combat power, Fel is an excellent choice for newcomers and veterans alike.
In the role as a representative of an alliance, Fel bestows upon you the “Righteous Purpose” charm, imbuing one of your units with 2 points of Courage. Additionally, this unit moves to the forefront of the chamber, enabling you to activate Shift abilities from other units in your group.
Fel’s upgrade paths are as follows
Upgrade Path Name | Base Effect | Starting Stats |
---|---|---|
Unchained | Gains Valor permanently on Shift | 1×2 Attack, 10 Health |
Vanguardian | Applies Valor to friendly units on Revenge | 2×2 Attack, 20 Health |
Savior | Gains the Savior ability | 5×2 Attack, 20 Health |
Bolete the Guillotine

If you enjoy games with Minion themes, Bolete the Guillotine could be an ideal choice for you. As one of the initial champions in Underlegion, his unique ability lies in using Spore Generators to activate various effects and exert control over the battlefield by overwhelming it with numerous Minions.
As a gamer, I’m all about mastering Bolete the Guillotine, where it’s not just about controlling the game floors, but maintaining a steady flow of units and boosting their strength. His base stats are solid, and he plays nicely with almost any other champion ally. This continuous reinforcement allows me to wear down enemies before they reach the final floor, where my champion delivers the finishing blow.
When serving as a representative of an alliance for the clan of Bolete the Guillotine, you receive the Eager Conscript spell card. This card summons a Funguy creature on a floor of your preference. When paired with other cards from this specific clan, this spell becomes remarkably potent, offering significant control over the game’s board.
Bolete the Guillotine’s upgrade paths are as follows:
Upgrade Path Name | Base Effect | Starting Stats |
---|---|---|
Headsman | Trample | 30 Attack, 20 Health |
Grants Propagate to friendly units on Slay | ||
Executioner | Gain Regen and Rage on Harvest | 15 Attack, 30 Health |
Hive Minder | Gains Attack and Health permanently on Rally | 15 Attack, 25 Health |
Lady Gilda

In the Pyreborn clan, Gilda, referred to as Lady Gilda, is the second character that can be unlocked, belonging to their roster. She adopts a strategy similar to others, utilizing Bloated Whelps, but offers her unique twist. This champion is adaptable, offering various tactics you can delve into based on your initial upgrade choices.
If you opt for Gildmother or Bloat Matron paths, she becomes a formidable damage dealer. On the other hand, choosing Lady Avarice path enables her to generate substantial Gold, enabling you to enhance your deck more effectively. This versatility makes her an exceptional force in diverse circumstances and ranks within the covenant.
As your representative from a friendly clan, she presents you with the “Bloated Whelp” game piece. This creature can be summoned for just 1 ember and carries the “Indigestion” trait, causing 1 damage to all foes on the battlefield. It’s an excellent choice for swiftly eliminating weaker enemies lurking in the rear of the room.
Lady Gilda’s upgrade paths are as follows:
Upgrade Path Name | Base Effect | Starting Stats |
---|---|---|
Gildmother | Trample | 35 Attack, 60 Health |
Summon a Gilded Egg on Summon | ||
Bloat Matron | Apply Pyregel to enemy units on Harvest | 10 Attack, 45 Health |
Lady Avarice | Enchants allied units with Avarice | 30 Attack, 30 Health |
Arduhn

In Luna Coven, Arduhn is the second character you can unlock as a champion. He wields the potent Megablade, which amplifies his attack power based on Conduit stack levels. With reasonable base stats and the ability to stand strong at the battlefront, Arduhn makes for a dependable frontline combatant. His role can be tailored either towards dealing damage or providing support, contingent upon the upgrade route you select. Being a versatile character, Arduhn is capable of piling up enough damage, especially when equipped with Magic Power on his floor, to defeat a boss single-handedly.
As a representative of an alliance, he bestows the Moon Ritual spell upon his allies, enhancing their units by adding 1 Conduit to them. Although this spell may not be very beneficial when used without Magic Power, with champions like Lord Fenix or Orechi, it can work effectively together.
Arduhn’s upgrade paths are as follows:
Upgrade Path Name | Base Effect | Starting Stats |
---|---|---|
Mystic Hammer | Gains the Shadowcast ability | 10 Attack, 30 Health |
Gains massive Attack boost during New Moon | ||
Battlleborne | Permanently gain Conduit on Slay | 20 Attack, 12 Health |
Hierophant | Apply Armor 2 to friendly units on Incant. Silent units gain double the amount. | 20 Attack, 20 Health |
Lord Fenix

In their adventure through Monster Train 2, players can expect to access Lord Fenix relatively quickly. This champion stands out with his simplistic yet effective design that amplifies the damage he inflicts on enemies using Pyregel from spells and cards. Additionally, Lord Fenix possesses a spell known as “Fenix Fire,” which not only attacks a single enemy unit but also infuses Pyregel onto all enemy units within the room.
Just like Fel, once carefully constructed, Lord Fenix can unleash an astonishing amount of damage in a single strike. Yet, it takes some time before he starts inflicting substantial damage. Due to his base stats being relatively low, playing at higher covenant levels with this champion can prove challenging without adequate support.
In the role of a loyal vassal under Lord Fenix, a prestigious clan leader, you’re granted the enchantment known as “Firestarter.” This spell inflicts 1 point of damage and adds 2 units of Pyregel to the targeted enemy. It’s an ideal tool for accumulating Pyregel on the boss, making it more potent in future attacks.
Lord Fenix’s upgrade paths are as follows:
Upgrade Path Name | Base Effect | Starting Stats |
---|---|---|
Overlord | Permanently Gains Attack on Slay | 20 Attack, 25 Health |
Golden Crown | Gains Dragon’s Hoard on Conjure | 15 Attack, 30 Health |
Pyremaniac | When a unit gains Pyregel, it gains additional stacks. | 20 Attack, 30 Health |
Ekka

1 Option: Ekka, hailing from Luna Coven, is an ideal pick for strategy enthusiasts who prefer crafting their deck around magical spell cards. This champion boasts the potency of both Mooncycle and Conduit, dishing out substantial damage with each casted spell. Furthermore, her access to a wealth of high-damage spells within her clan makes it possible for her to swiftly take down bosses well before the game reaches its climactic, relentless phase.
Ekka’s main vulnerability lies in her small health reserve, which requires having another unit to absorb damage when she’s in action. When it comes to relying on magical power and utilizing spell cards for combat, Ekka excels as one of the top champions in the game. However, when functioning independently as a damage dealer, she may not perform as well as other options available.
As a representative of her allied clan, she provides you with the spell card named “Witchweave.” This card is free to use and can either eliminate enemy units hiding at the room’s rear or restore health to your soldiers. Additionally, it can be enhanced with Conduit, making it an invaluable asset for any deck, irrespective of your main clan affiliation.
Ekka’s upgrade paths are as follows:
Upgrade Path Name | Base Effects | Starting Stats |
---|---|---|
Celestial Spellweaver | Conduit 6 | 15 Attack, 8 Health |
Gain Conduit on Incant | ||
Silver Empress | Gains the Lunar Echo ability. | 12 Attack, 8 Health |
Gains bonus Conduit during Full Moon. | ||
Lunar Steward | Grants bonus Attack and Health to friendly units on each Mooncycle. | 10 Attack, 10 Health |
Baron Grael

Baron Grael, a member of the Lazarus League, specializes in enhancing the combat ability of his equipped units and cards. His advancement options offer both offensive and defensive strengths, and when used effectively, these buffs can significantly boost power. The Lazarus League also has supporting cards that, upon defeat, grant an equipment card for use on the following turn. This feature synergizes well with Baron Grael’s design, enabling players to accumulate damage across all units in each of the three battle arenas.
As the champion of your affiliated clan, Baron Grael provides you with the “Unpredictable Aide” unit card. This card features the Scissor Hands modification, which boosts the attacking power of the unit it’s equipped on. In decks focused on units, this champion proves to be a valuable ally.
Baron Grael’s upgrade paths are as follows:
Upgrade Path Name | Base Effect | Starting Stats |
---|---|---|
Living Armory | Equipped friend units gain bonus Attack. | 8 Attack, 5 Health |
Learning Limb | Attached equipment gains Attack permanently. | 15 Attack, 25 Health |
It Hungers | Gains the Devour ability. | 10 attack, 25 Health |
Orechi

In Monster Train 2, Orechi stands out as a highly adaptable hero due to the variety of build options available. What makes Orechi unique is his Mix spell card, which allows you to draw spell cards offering Lifesteal, Rage, Unstable, Reanimate, and other potent effects at random. The reason Orechi isn’t ranked higher on this list is due to the element of chance (RNG). But when mastered, playing Orechi skillfully allows you to prepare for the long game by amassing Infusion cards until the boss appears.
As the representative of our alliance, Orechi bestows upon you the “Mix Spell Card,” empowering you to transfer all its associated bonuses and penalties to your primary clan.
Orechi’s upgrade paths are as follows:
Upgrade Path Name | Base Effect | Starting Stats |
---|---|---|
Brewmaster | Gain the Small Concoction ability. | 20 Attack, 20 Health |
Reanimator | Gains Reanimate and Unstable on Resolve. | 15 Attack, 6 Health |
Mad Scientist | Apply Unstable to enemy units on Incant. | 15 Attack, 25 Health |
Madame Lionsmane

Madame Lionsmane shares some similarities with Lord Fenix, primarily in her strategy of accumulating debuff penalties against opponents. Instead of utilizing Pyregel’s effect, she applies a detrimental status called Decay that inflicts damage on enemy units over time. Similar to Bolete the Guillotine, Madame Lionsmane can collaborate with summoned allies. However, compared to them, her base stats are not as substantial, positioning her more as a supportive character in the backline rather than a frontline tank dealing significant damage.
As the representative of an affiliated clan, she bestows upon you the spell called Sporetouch. This spell enables you to afflict a target with Decay. It’s a reasonable card choice, and if you’re looking to incorporate other Underlegion cards into your deck along with effective debuffs, she can prove beneficial for you.
Madam Lionsmane’s upgrade paths are as follows:
Upgrade Path Name | Base Effect | Starting Stats |
---|---|---|
Everbloom | Spawn Funguy on Incant. | 5 Attack, 10 Health |
Maneater | Gains the Maneating ability. | 25 Attack, 10 Health |
Sporesinger | Apply Decay to enemy units on Action. | 8 Attack, 16 Health |
When a unit gains Decay, it gains bonus stacks. |
Talos

Instead of playing like a typical champion, Talos functions more as a supportive unit. She boasts the unique ability to fly to any designated spot across all floors, offering her exceptional mobility and positioning versatility. Her upgraded skillset allows her to bestow various boosts to her teammates. Although she may not deal a lot of damage individually, with the right card arrangement, you can amplify the damage and health of your units significantly. Paired with allied clans that have robust units, such as Bolete the Guillotine from Underlegion, Talos can prove to be an exceptionally effective support character.
When serving as an ally’s chief representative within a clan, she bestows upon you the capacity called Inspire. This ability infuses Valor into friendly troops, but unlike Fel’s Just Cause, it doesn’t shuffle them forward to the forefront of the room. Instead, you can maintain your preferred arrangement of units in the room.
Talos’s upgrade paths are as follows:
Upgrade Path Name | Base Effect | Starting Stats |
---|---|---|
Battle Cleric | Grants Valor to friendly units on Resolve. | 8 Attack, 20 Health |
Celestial Radiance | Apply Melee Weakness to enemy units on Shift. | 10 Attack, 16 Health |
Enchantress | Permanently grants Attack and Health to all friendly units on all floors on Celebrate. | 6 Attack, 12 Health |
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2025-05-31 16:36