Key Takeaways
- Excella Gionne serves as a forgettable placeholder for Albert Wesker in RE5’s lackluster boss fights.
- The Vulcanbubbler in Revelations 2 is an underwhelming and annoying boss that lacks replay value.
- Nemesis Final Stage in RE3 loses its impact in Inferno mode, falling short of memorable moments in the game.
As someone who’s spent countless hours battling grotesque creatures and villainous masterminds in the Resident Evil series, I can confidently say that these underwhelming boss fights have left me more disappointed than a Jill Valentine-led team on a rescue mission gone wrong!
Over about three decades and approximately 30 games (including spin-offs and remakes), Resident Evil has a impressive roster of challenging bosses. These range from relatively easy to extremely difficult, and each demands unique strategies to defeat. Though all Resident Evil bosses are distinctive, not every one is enjoyable to conquer or even stands out in the series’ overall legacy.
In the world of Resident Evil, not every antagonist can be a Nemesis or Albert Wesker. Regrettably, some are just minor opponents or disposable mini-bosses leading up to something more deserving of a grand finale. Many boss battles are so dull that players wish they could erase them from their minds entirely. Typically, if the battle isn’t engaging, it won’t be memorable. Here are some of the least memorable bosses in Resident Evil.
10 Carla Ramades
An Irrelevant Character Turned Confusing Boss
In the storyline of Resident Evil 6, character Ada Wong encounters her counterpart, Carla Radames, who was compelled by Derek C. Simmons to transform into an Ada clone. Towards the end of Chapter 4, Ada confronts Carla’s transformed self within the ship’s exterior, and in order to set off a reaction from the nitrogen tanks hidden behind her, she needs to tear apart Carla’s massive facial structure.
This boss is simple to shoot excessively at, but it’s important to note that destroying Carla’s eyes isn’t the only task Ada has; there are other things she needs to accomplish as well. Unfortunately, even though this enemy doesn’t make a significant impact, he disappears too quickly to leave a lasting impression.
9 Ndesu
An Infuriating Fight Featuring A Tired Mechanic
In chapters 2-3 of RE5, characters Chris and Sheva engage in combat against a colossal creature akin to an ogre, known as the Ndesu. Armed with mounted gatling guns on a truck, they aim to inflict sufficient damage on the Ndesu, revealing its internal plagas, a vulnerable spot. Additionally, there are several Majini allies supporting the Ndesu, who attack Chris and Sheva using crossbows.
In the gaming world of Resident Evil, I must admit that turret sequences can feel monotonous. However, tackling the Ndesu boss is more than just a hassle – it’s something I’d rather forget than replay! Compared to the iconic monster designs this game offers, the Ndesu doesn’t leave much of an impression.
8 G Stage 5
An Optional Boss That Misses The Mark
In the game RE2, both the Tyrant and G are real nuisances, yet their boss battles are thrilling overall. Upon finishing a second playthrough of RE 2 as either Leon or Claire, the player gets access to G’s ultimate boss (Stage 4), which is when Birkin makes another appearance, determined to attach himself to the escape train. This event triggers the sequence leading up to the true ending, but it’s not until Leon finally defeats Birkin for good that the story unfolds fully.
The extra battle isn’t quite as engaging as Leon’s fight against Super Tyrant or Claire’s encounter with G on the train elevator in Stage 4. If it were a crucial part of the game instead of an optional boss for newcomers, it might seem more significant, but currently, it doesn’t add much to the overall experience.
7 The Bat
A Blink-And-You-Miss-It Boss That Doesn’t Compare To Others
Among the challenging bosses in RE Zero, the one often referred to as the “Church Bat” is particularly frustrating due to its swift movements and ability to dodge attacks. It additionally summons a horde of smaller bats that inflict damage over time. Given its agility, any shots must be fired instantly if there’s any chance of hitting it. Opinions on this boss are divided; some players consider it excessively difficult, while others have discovered tactics to “cheese” the boss by remaining stationary at the spawn point and firing rapidly.
Leading up to the Queen Leech, the Bat fails to create an engaging atmosphere. Instead, it becomes more of an annoyance than a captivating prelude to one of the game’s most impressive bosses. It certainly doesn’t serve as a key highlight within the game.
6 Tyrant
One Of The Weaker Bosses In An Overlooked Game
Among the challenging bosses from CODE: Veronica, Nosferatu is generally considered the most frustrating. However, the notorious “plane Tyrant” is also highly annoying and a source of frustration for many players. At this stage in the game, ammunition is often scarce, making it easy to overlook valuable items like Explosive Bows and Grenade Rounds. Battling the Tyrant can lead to intense irritation.
Beyond the noticeable issues, the battle against the Tyrant in CODE: Veronica doesn’t leave a significant impression. Compared to the character of Nosferatu, the Tyrant is less memorable, mainly because the encounter with Nosferatu is more entertaining and interactive.
5 Jack Norman
A Rage-Inducing Boss
As a dedicated fan, I can’t deny that the final showdown against Jack Norman in “Resident Evil: Revelations” stands out as an exceptional highlight amidst what may be seen as shortcomings elsewhere within the series. It’s not easily forgotten because it’s subpar; quite the contrary. The battle with Jack is, without a shadow of a doubt, one of the most challenging boss encounters across all “Resident Evil” games. Conquering this formidable adversary is no walk in the park, but overcoming that challenge makes every victory sweeter.
However, there is an argument to be made regarding how difficult the Norman fight can get, especially when the difficulty is turned all the way up. There aren’t any cheap tricks to cheat the system with this one. It’s definitely one that players are reluctant to experience more than once.
4 Nemesis Final Stage
An Epic Moment Turned Sour By Inferno Mode
The final showdown between RE3’s character, RE3, and Nemesis boasts some of the most striking visuals in the game, though it stretches credulity for Jill Valentine to lift a rail gun that obviously exceeds her strength by tenfold. Such moments add a touch of silliness that makes Resident Evil entertaining. In Inferno mode, Nemesis becomes infuriatingly challenging. However, compared to some of her earlier encounters with him, defeating Nemesis in the standard gameplay is relatively straightforward, requiring only basic strategies – a stark contrast to the resourcefulness Jill had to employ in their previous interactions.
Compared to some of the other intense encounters, such as the rooftop flamethrower incident and the battle at the clocktower plaza, this particular confrontation fell short in terms of excitement. Although Jill delivered some memorable one-liners, it didn’t quite manage to make this moment shine.
3 Eveline
A Final Boss That Doesn’t Live Up To Its Predecessors
In many ways, RE7 shone brightly. The Baker family always hung over you menacingly, while the subplot featuring Zoe turned out to be captivating. Even moments with Mia stood out in this game that reached the zenith of contemporary survival horror. Nearly everything was excellent, but it’s heart-wrenching to witness a top-tier AAA production marred by a hasty and underdeveloped conclusion.
Resident Evil 7 invested considerable time in setting up Ethan’s encounter with Eveline in her true shape, but the ensuing boss battle felt underwhelming and lackluster, undermining an otherwise captivating experience that could have been a true masterpiece. In contrast to the engaging boss fights of Jack and Marguerite Baker, the encounter with Eveline was disappointingly subpar, and there isn’t much more to add.
2 Excella Gionne
A Boss Whose Relevancy Relies On Another
In RE5, the secondary characters like Ricardo Irving, Excella Gionne, and to an extent, Jill Valentine, acted as substitutes for the main antagonist, Albert Wesker. These characters were not fully utilized and often forgotten, much like their boss battles. They functioned as temporary stand-ins for Wesker, who didn’t fully appear until the later chapters.
For Irving, turrets are an immediate turn-off, but Excella’s fight had a lot of squandered potential. In comparison to Wesker, however, she couldn’t make herself out to be intimidating or leave a mark that wouldn’t soon be forgotten the moment that Chris and Sheva burst into the aircraft hangar to confront Wesker.
1 Vulcanbubbler
An Underwhelming Boss In A Game Full Of Underwhelming Bosses
In Revelations 2, many of the boss battles were lackluster, with Barry’s encounter against Alex being a standout example. However, no character was more underwhelming than the Vulcanbubbler. This foe, which Claire and Moira encountered, is particularly irritating because it hurls firebombs at its target, making the experience as frustrating as it sounds.
This battle becomes monotonous quickly, given that Claire must concentrate her attacks on the Vulcanbubbler while simultaneously keeping an eye on the other enemies moving around. It’s not a conflict that one would look forward to re-experiencing or derive much pleasure from. Instead, it serves as a bridge to more engaging parts of the narrative.
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2024-11-09 17:35