Starting later this week, the premiere of “Marvel Rivals” unfolds! This initial series brings into play two fresh characters you can control: Mr. Fantastic and The Invisible Woman, hailing from the famous team, the Fantastic Four.
In the meantime, as we anticipate the rest of Season 1 for Marvel Rivals, we’re looking forward to both tweaks for hero balancing and a fresh map introduction.
It’s been confirmed that the full team of the Fantastic Four will join the ranks of Marvel Rivals eventually, however, you’ll need to be patient as The Thing and Human Torch are yet to make their grand entrance.
Let’s dive into the abilities of Mr. Fantastic and the Invisible Woman
Mr. Fantastic Overview in Marvel Rivals
In the game “Marvel Rivals”, Mr. Fantastic is classified as a Duelist, capable of both close combat and long-range assaults. Visualize him more like a versatile character with an intermediate attack range, rather than a typical long-range Damage Per Second (DPS) or melee fighter.
Making use of his comical superpowers from the comic books, he can extend his arms to clap enemies together or, when capturing an enemy, draw them closer to him instead.
Instead, you can seize either a friend or foe and propel yourself towards them. Should you seize a friend, they will receive additional health as a result. On the other hand, seizing an enemy will inflict harm upon them.
In a more hands-on role as a Duelist, Mr. Fantastic offers some defensive advantages. He’s capable of increasing his size, shielding himself from attacks, and even redirecting incoming assaults. The character preview depicts him skillfully deflecting an Iron Man Ultimate attack.
With his extraordinary skill, Mister Fantastic can propel you high into the air for a powerful collision with adversaries, then rebound back aloft. You can perform this move up to six times in succession, but only when landing on enemies.
Invisible Woman Overview in Marvel Rivals
In the world of Marvel Rivals, The Invisible Woman functions as a Strategist rather than a dedicated healer. She exhibits a well-balanced role similar to Cloak & Dagger, with a focus on support. It’s not unexpected that she can become invisible during non-combat situations.
In essence, her main abilities restore health for her teammates while inflicting harm on adversaries. Her arsenal excels in handling aggressive enemies like divers, offering a forceful push-back, an area-of-effect zone that both slows and harms enemies, and a double leap.
1) Her arsenal of aid is equally noteworthy. She’s capable of establishing shields for her allies, safeguarding them against oncoming attacks while simultaneously drawing foes away at a safe distance.
2) Impressively, she has a wide range of support tools. She can erect barriers to defend her allies from incoming harm, and at the same time, entice enemies to move further away.
3) Her collection of assistance devices is equally remarkable. By setting up protective barriers for her companions, she keeps them safe from harm while also luring foes from a distance with her.
4) Her support kit is just as striking. She can create shields that guard her allies against incoming damage and at the same time, draw enemies towards her from afar.
5) The array of assistance tools she possesses is equally captivating. By placing protective barriers in front of her allies to safeguard them from harm, she also has the ability to lure enemies away from a distance.
Regarding her final power, the Invisible Woman creates an area where allies are simultaneously healed and made invisible.
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2025-01-07 21:08