The upcoming game “Hollow Knight: Silksong” is eagerly awaited by many, even though its release date remains unconfirmed, due to the fun and difficulty it promises. Similarly, the announcement of “Elden Ring: Nightreign” stirs excitement as it appears to be a similar title but on a larger 3D scale. Although these two games have distinct personalities that set them apart, they share some commonalities, particularly their appeal to gamers seeking titles with a higher level of challenge. However, there may be one point of disagreement between the two, and it concerns an element that makes such games challenging in the first place.
In a game like Silksong, it’s reasonable to assume that the 2D setting makes for captivating and thrilling battles against multiple enemies. However, this might not hold true for Elden Ring: Nightreign, given factors that could turn such multi-enemy boss encounters into frustrations rather than enjoyable experiences. Battles with multiple enemies can either enhance or detract from a game’s appeal, depending on specific elements that fans of both games are likely well-versed in.
Why Silksong Should Have More Multi-Enemy Boss Fights and Why Elden Ring: Nightreign Shouldn’t
One key takeaway from the multi-enemy boss battles in games like Hollow Knight and Elden Ring is that they can deliver exceptional gameplay experiences when executed well within their respective titles. However, the quality of Silksong and Nightreign could potentially suffer if they were to include more such fights. As for why Team Cherry’s creation might benefit from them and FromSoftware’s might not, there are several factors to consider:
1. Gameplay Mechanics: The combat systems in Hollow Knight and Elden Ring are designed to accommodate multi-enemy boss battles effectively. If Team Cherry or FromSoftware were to include such fights, they would need to ensure their games’ mechanics could handle them smoothly without compromising the overall gameplay experience.
2. Pacing: The pacing of both Silksong and Nightreign needs to be carefully managed to maintain player engagement and excitement throughout the game. Adding multiple enemies in a single boss fight might disrupt this delicate balance, making it challenging for players or causing the game to feel too easy.
3. Design Philosophy: Each developer has its unique design philosophy that influences their approach to game development. For instance, FromSoftware is known for its challenging and intricate combat systems, while Team Cherry focuses more on exploration and platforming. Adding multi-enemy boss battles might not align with the core gameplay elements of each title, potentially diluting the intended experience.
4. Player Expectations: Players have different expectations for games based on their genre, mechanics, and previous experiences. If a developer were to include multi-enemy boss battles in their title but players don’t expect it, they might be disappointed or confused. On the other hand, if players are accustomed to such fights and don’t find them in the game, they may feel let down.
5. Resource Allocation: Developing a multi-enemy boss battle requires significant resources, including time, manpower, and budget. If Team Cherry or FromSoftware were to allocate these resources towards creating more such fights, it could impact other aspects of their games, like story development, character design, or overall polish.
In summary, while multi-enemy boss battles can be an exciting addition to some games, they might not be suitable for every title. Each developer must consider factors such as gameplay mechanics, pacing, design philosophy, player expectations, resource allocation, and the potential impact on their intended gaming experience when deciding whether or not to include such fights in their games.
- The 2D plane of Silksong will make areas that consist of multi-enemy bosses more controlled and emphasize the challenge, while the open 3D battlegrounds of Elden Ring: Nightreign could make for more unruly situations that could sour combat.
- The bosses of Elden Ring that consisted of multiple enemies were more of a chore to deal with rather than a tough but fair experience, which could likely be the case for Nightreign if it had just as much or more.
- Silksong being a singleplayer game makes the threat of a multi-enemy boss battle more intimidating but also exciting to go up against, while Nightreign allowing three could make them easier than they’re supposed to be.
How Multi-Enemy Bosses Could Work in Elden Ring: Nightreign
In a simpler and more conversational manner:
The game Silksong can handle multi-enemy boss fights without issues due to the Mantis Lords from the previous game setting a strong precedent, but it’s a different story for Elden Ring: Nightreign. FromSoftware could approach this issue similarly to how they handled group bosses in Elden Ring with a patch, but this time they might need to go even further. Instead of making adjustments after the bosses are already in the game, it would be beneficial for the developer to plan and design these battles ahead of time. Since Nightreign is still in development, there’s plenty of time to consider factors like how many players can engage a boss at once, their progression levels, and situations that could make the fight more challenging. If FromSoftware takes this approach, their upcoming title might boast some of the best boss battles in gaming.
Although the game in the realm of Pharloom might potentially offer more complex multi-enemy boss battles than The Lands Between, this doesn’t automatically imply that The Lands Between can’t provide equally challenging or even superior ones. It’s possible that Elden Ring: Nightreign could deliver impressive boss battles, given FromSoftware makes the necessary modifications to achieve it.
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2025-01-16 23:23