Multiversus Is Shutting Down Today After 3 Years

Summary

  • MultiVersus, a Warner Bros. fighting game with iconic characters, has shut down after failing to capture enough player base.
  • Lack of unique gameplay hook and single-player content hindered MultiVersus’ success against established platform fighters.
  • The game’s closure highlights the importance of a strong gameplay hook to stand out in a crowded market of live service games.

Today marks the conclusion of Warner Bros.’ endeavor to create a game similar to Super Smash Bros., as MultiVersus, which debuted three years ago, is now being discontinued.

In simple terms, MultiVersus is an unconventional battle game featuring an eccentric lineup of characters hailing from different Warner Bros. franchises such as Superman, Bugs Bunny, a character named Agent Smith from The Matrix, and Arya Stark who appeared in Game of Thrones.

Due to insufficient player numbers, MultiVersus developers had announced back in January via their official Twitter or X account that they would be closing the game’s servers on May 30, 2025. However, players who currently own the game can continue playing it offline for the time being.

What Killed MultiVersus?

multiversus paid skin controversy

Initially, MultiVersus, a free-to-play game featuring iconic historical characters, appeared to have all the ingredients for success. Yet, despite its promising start, it didn’t manage to garner the same level of popularity enjoyed by other competitive fighting games.

It seems that the gameplay emphasized teamwork in 2 vs 2 matches, where collaboration between players was crucial to overcome opponents. Additionally, there wasn’t much engaging solo content available, as it required a constant internet connection, posing significant challenges for those with unreliable internet service.

In essence, MultiVersus didn’t quite manage to offer a compelling enough gameplay experience compared to other popular platform fighters that are currently available. Games such as Brawlhalla and Super Smash Bros. Ultimate are already established in this genre. Brawlhalla has successfully mastered the free-to-play model, while Super Smash Bros. Ultimate benefits from years of refinement to its game systems and boasts arguably the most impressive roster in fighting game history.

A game needs more than just being free or having famous licenses to succeed; there are already plenty doing that. Unfortunately, MultiVersus didn’t offer that special something that kept players engaged, especially considering the numerous other options available. Consequently, it seems we’ve reached the end of the line for another live service game.

Read More

2025-05-30 15:38