Summary
- CD Projekt Red releases patch 2.21 for Cyberpunk 2077.
- The latest Cyberpunk 2077 update is available to download now on PlayStation 5, Xbox Series X/S, and PC.
- Patch 2.21 adds support for DLSS 4 on PC and makes numerous fixes to photo mode, character creation, vehicle customization, and more.
As a dedicated fan, I’m thrilled to share that CD Projekt Red has rolled out an exciting update for the captivating open-world RPG, Cyberpunk 2077, which now stands at version 2.21 on PlayStation 5, Xbox Series X/S, and PC platforms. This patch is packed with a plethora of new bug fixes, introduces support for DLSS 4 on PC systems, and more. Despite the news that many developers have moved onto other projects, meaning no significant future updates for Cyberpunk 2077, it’s heartening to see this title still receiving substantial enhancements.
The most recent significant update for Cyberpunk 2077, namely patch 2.2, was rolled out in December, catching players off guard as they thought CD Projekt Red had concluded major updates. This unexpected release introduced substantial new gameplay elements like enhanced car customization options, a hidden quest for Balatro, and additional features. Moreover, the December update significantly revamped the photo mode, incorporating requested community features such as spawning three distinct NPCs for photos, a new lighting tab, and many other improvements.
Although the new customization options aren’t included in the latest Cyberpunk 2077 update, there’s still much to anticipate as Patch 2.21 has been made available for download on PlayStation 5, Xbox Series X/S, and PC. This update supports DLSS 4 on PC and includes a vast array of bug fixes and enhancements. Some key improvements are seen in the recently revamped photo mode, character creation, and vehicle customization sections, as well as numerous other miscellaneous bug fixes like resolving an issue where Johnny Silverhand would duplicate while seated in some quests. The complete list of changes can be found further below in this article.
Despite initial difficulties in its debut in 2020, leading to the temporary removal of the game from the PlayStation Store due to various problems on both the PlayStation 4 and PlayStation 5 editions, Cyberpunk 2077 has recently surpassed a remarkable sales milestone. In November 2024, CD Projekt Red revealed that over 30 million copies of Cyberpunk 2077 have been sold since its release, while the highly praised expansion, Phantom Liberty, has moved 8 million units.
Following several years of addressing problems with Cyberpunk 2077, CD Projekt Red has moved on to developing various other titles. The primary projects that the studio is currently focusing on include sequels for both Cyberpunk 2077 and The Witcher 3. While CD Projekt Red is also working on several other games, like a new intellectual property called Project Hader, they announced last year that most of their resources are being dedicated to The Witcher 4 and the eagerly awaited sequel to Cyberpunk 2077.
Cyberpunk 2077 Update 2.21 Patch Notes for January 2025
Photo Mode
- Nibbles and Adam Smasher can now be spawned while V is in the air or in water.
- Fixed the Facial Expression option for Adam Smasher.
- Fixed an issue where Adam Smasher’s glowing chest cyberware was missing.
- Fixed an issue where, if Johnny’s Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look.
- Characters spawned while V is in the air or in water will no longer snap to the ground.
- Characters will now be properly saved in presets.
- Spawned characters will now be visible after adding a background.
- V’s rotation and position will now be properly saved in presets.
- Fixed an issue where adjusting the Up/Down slider for V wouldn’t change their position between certain values.
- NPCs that turn invisible after disabling the Surrounding NPCs option will no longer have collision.
- Fixed an issue where loading a preset could cause additional light sources to appear even when disabled, or spawn them in incorrect positions.
- Fixed an issue where the camera could get stuck on walls after setting Full Collision to ON.
- Fixed an issue where camera settings would only apply after loading a saved preset twice.
- Enabling a background will no longer change camera position.
- Rotating the camera will now work properly with a background enabled.
- Fixed an issue where the prompts for Move Camera and Rotate Camera would appear when the camera cannot be moved (e.g. when using the First-Person Perspective camera).
- Fixed an issue where it wasn’t possible to move the camera after spawning a character while highlighting the Edit Character option.
- Disabling Chromatic Aberration in the Graphics settings will no longer affect the ability to adjust it.
- Fixed an issue where some items in scenes disappeared after setting the Surrounding NPCs option to OFF.
- Fixed an issue where enabling PhysX Cloth would unfreeze NCPD vehicles.
- The rule of thirds grid will now properly adapt to the selected aspect ratio.
- Fixed an issue where the image in a SmartFrame wouldn’t be visible if accessed while V was not facing it.
- Fixed an issue where opening Photo Mode simultaneously with Wardrobe or Stash caused the game to become unresponsive.
- Fixed an issue where it was possible to access Photo Mode before a save file fully loaded, causing it to open without UI and block any further action.
- Fixed other minor Photo Mode issues related to spawned characters, camera movement, controls, and more.
- Fixed various UI issues in Photo Mode, SmartFrames and Gallery menus, including slider inconsistencies, localization errors, missing sound effects, incorrect behavior when interacting with certain features, and more.
Vehicle Color Customization
- Fixed several texture and color inconsistencies for vehicles that have CrystalCoat applied.
- Fixed an issue where the explanation of the spray paint icon was missing in the Autofixer tutorial pop-up after a vehicle contract was completed.
- Fixed several minor UI issues in the CrystalCoat and TwinTone menus.
Character Creation
- Randomizer settings in Character Creation will now be preserved after advancing to the Customize Attributes step.
- Fixed an issue where the Piercing Color option would not be available in Character Creation after enabling piercings if V initially had none.
- Fixed other minor issues in Character Creation, including appearance options not applying correctly, visual clipping, inconsistent UI behavior, functionality issues after using the randomizer, and more.
Miscellaneous
- Run This Town – Fixed an issue where, under certain circumstances, it wasn’t possible to deactivate the Aguilar imprint after meeting with Bennett.
- Fixed several instances where Johnny could appear duplicated in the passenger seat during some quests when he was already present in the scene.
- Fixed an issue where Johnny did not appear as a passenger often enough.
- Introduced several fixes to NPC and vehicle behavior for various small events throughout Night City.
- Fixed an issue where some vendors were not interactable as intended.
- Fixed an issue where voiceovers on TV news channels could be missing or too quiet.
- Fixed an issue where the Quadra Turbo-R V-Tech used a description of Quadra Turbo-R 740 instead of its own unique one.
- Fixed the missing 2.2 “check what’s new” pop-up in the main menu.
Console-specific
- Fixed an issue where screenshots appeared as blank in the Gallery on Xbox if they were taken with HDR10 enabled.
- Added a pop-up in the Gallery to notify players when access to screenshots is blocked by the console’s privacy settings on Xbox.
- Screenshots deleted on Xbox outside the Gallery UI will now be correctly marked in the Gallery and will disappear from occupied slots after reopening the Gallery.
- Fixed an issue where the Graphics Mode on Xbox Series S could be set to Quality instead of Performance by default.
PC-specific
- Added support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series graphics cards, which boosts FPS by using AI to generate up to three times per traditionally rendered frame – enabled with GeForce RTX 50 Series on January 30th. DLSS 4 also introduces faster single Frame Generation with reduced memory usage for RTX 50 and 40 Series. Additionally, you can now choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all GeForce RTX graphics cards today. The new Transformer model enhances stability, lighting, and detail in motion.
- Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction.
- The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF.
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2025-01-23 16:54