The game titled “Intergalactic: The Heretic Prophet” remains shrouded in mystery, beyond what’s been hinted at in the trailer and tidbits shared by Naughty Dog’s Neil Druckmann since its announcement. It’s expected that melee combat will be a significant aspect of the game, given the character Jordan A. Mun carries a distinctive and enigmatic blade weapon. However, gunplay is also likely to feature, as she’s seen with an SMG sidearm on her leg. Much like many other big-budget titles and sequels, it wouldn’t be unexpected if elements from “The Last of Us” are incorporated into “Intergalactic” quite extensively.
Title “Intergalactic: The Heretic Prophet” appears to explore themes of solitude and disorientation, with few NPC characters for dialogue interactions. Similar to “The Last of Us“, the game’s design could adopt a linear structure, but its unique setting, Sempiria, is intriguing and will be interesting to see developed. Notably, “The Last of Us Part 2” introduced a map system that was inspired by an earlier section in “Uncharted: The Lost Legacy“. If “Intergalactic” features expansive regions ripe for optional exploration and this map system is refined, it would be exciting to witness the evolution of this feature.
Intergalactic: The Heretic Prophet is Seemingly All About Exploration in an Unknown IP
As an innovative IP, “Intergalactic: The Heretic Prophet” presents a unique blend of science fiction and religion that doesn’t easily fit into existing categories, perhaps intentionally so. The game’s appearance seems to reflect the studio’s preferred science-fiction themes. Similar to “The Last of Us,” not all aspects of its lore may be explicitly explained through exposition, but if the in-game worldbuilding and environmental storytelling are effectively executed, the narrative can still be captivating without relying on extensive expository explanation.
The game, titled Intergalactic, is brimming with recognizable, authentic corporate brands like Adidas, Porsche, and Sony, and it also offers the conveniences of daily modern life, such as a brown paper takeout bag with hot sauce nearby, indicating that Intergalactic will feel relatable yet not too foreign. A significant portion of Intergalactic is said to focus on Jordan’s journey of understanding Sempiria, and as Jordan ventures into an enigmatic land, the game could potentially evolve into a semi-open-world title. This expansion could be likened to extending Seattle Day 1 from The Last of Us Part 2 into a full game.
The Last of Us Part 2’s Seattle Day 1 May Be the Perfect Formula for Intergalactic
The preview for “Intergalactic” shows that traditional items like photos, newspaper articles, and personal notes still exist in its world – a peculiarity perhaps due to the cassette-era sci-fi subgenre it belongs to called “alternate universe marination.” We’re unsure if technology will be more digital or analog, which adds mystery to the various tools or resources Jordan might have access to, making them all the more intriguing.
In the event of being isolated without access to modern communication or advanced technology, Jordan might revert to using a hand-drawn map that she regularly updates and expands. This would enable her to narrate a sequential series of events across broader geographical areas.
In the expansive sections of Intergalactic, it would feel unusual if Jordan didn’t have a companion by his side. This is especially true given Naughty Dog’s knack for integrating NPC allies seamlessly into their games like Uncharted and The Last of Us. However, making this change could also be advantageous, as it would add an unique twist to Intergalactic. Regarding the possibility of an interactive map in Jordan’s possession, it would be intriguing to observe how Intergalactic might draw inspiration from some exceptional chapters and aspects of The Last of Us Part 2.
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2025-04-19 15:34