New Civ 7 Update Finally Brings Quality of Life Updates and UI Improvements

Firaxis has been diligently working to enhance the user interface (UI) in Civilization 7, and the latest update, Patch 1.1.1, showcases significant improvements to its appearance.

numerous improvements have been made, bringing delight to the unsatisfied player community due to the game’s recent condition.

Significantly, Civilization 7 has enhanced the visibility of health bars, particularly for Settlements, making them more distinct from other elements on the screen. This change is commendable as the previous version had an excessive amount of in-game information that made it challenging to understand crucial details. Now, you’ll be less taken aback when your districts are under attack since you’ll have a better chance of noticing it promptly.

It’s great to share that I’m particularly excited about the updates, focusing on the aspect of trade routes. Now, you’ll be able to visualize potential trade routes using the Lens panel.

Newest Civ 7 Patch Also Contains Hero Balancing

Instead of just focusing on UI upgrades, Firaxis has made adjustments to the game’s civs and leaders by implementing balance changes. For instance, they reduced Maya’s Uwayib K’uh Quarter Production by 5%.

Frankly, there seem to be numerous adjustments weakening the game’s leaders and civilizations, leading one to ponder: why not enhance the less powerful choices instead? One disgruntled player is voicing their dissatisfaction with this approach.

In summary, they’ve significantly reduced the enjoyable elements in most civilizations, resulting in longer gameplay sessions, but not necessarily more strategic or engaging ones.

Not seeing how this makes a better game at all. Shouldn’t tuning come after fixing core mechanics?”

I concur with their stance. Firstly, we should focus on refining the fundamental aspects of the game. Moreover, my opinion leans towards boosting underperforming elements instead of reducing the power of those that are excessively strong.

Further improvements are coming soon, with Firaxis diligently working towards the upcoming Update 1.2.0, scheduled for release in April. Anticipate some user interface enhancements by May as well.

Hey there fellow gamers! Swinging by to share some exciting updates straight from the official Civilization VII site. Here’s a rundown of all the patch notes, and I’ve got the scoop on the adjustments made to leaders and civilizations too. Keep your eyes peeled for those improvements in our next gameplay session!

Civ 7 Patch 1.1.1 Leader and Civ Updates

Leaders

Ashoka, World Conqueror:

  • Devaraja Unique Ability combat bonus changed from “+10 against Fortified Districts during Celebrations” to “+5 against Fortified Districts during Celebrations.”

Confucius:

  • Playing as Confucius now correctly unlocks the Qing in the Modern Age.

Lafayette:

  • +1 Combat Strength per Tradition slotted is no longer doubled in Distant Lands.
  • Changed “+2 Culture and Happiness per Age in Settlements, doubled in Distant Lands” to “+1 Culture and Happiness per Age in Settlements, doubled in Distant Lands.”

Civs

Buganda:

  • Buganda’s Nyanza Civic now applies to full-hex buildings, e.g. Aerodrome.

[Crossroads of the World DLC*] Carthage:

  • The bonus Combat Strength for Carthage’s Numidian Cavalry now only gains +1 per unique City resource slotted in the Capital.

Hawai’i:

  • Ahupua’a Tradition changed from “+4 Culture on Food Buildings” to “+4 Food on Culture Buildings.”
  • Ho’okupu Tradition changed from “+2 Culture on Marine terrain” to “+1 Culture on Marine terrain.”
  • He’e Nalu Civic Mastery changed from “+1 Culture on Marine terrain in Settlements following your Religion” to “+1 Happiness on Marine terrain in Towns following your Religion, doubled for Cities.”

[Crossroads of the World DLC*] Great Britain:

  • No Eternal Allies Tradition changed from “+5% Gold in Towns, but -5% Gold in the Capital for every Alliance” to “+10% Food and Gold in Towns, but -5% Gold in the Capital for every Alliance.”

Majapahit:

  • Subak Tradition changed from “+1 Culture and Production on Marine Terrain” to “+1 Culture and Production on Marine Terrain in Cities.”
  • Gamelan Civic changed from “+4 Culture on Quarters” to “+2 Culture on Quarters.”
  • Nusantara Civic changed from “Culture Buildings receive a +1 Culture adjacency with Coast” to “Culture Buildings receive a +1 Happiness adjacency with Coast.”

Maya:

  • Uwaybil K’uh Quarter Production gained changed from 15% to 5% of the Technology researched.
  • K’uh Nah changed from +4 Science to +3 Science.
  • The Mundo Perdido Wonder now unlocks earlier in the Civics tree from Calendar Round.

Meiji Japan:

  • The Goishhin Unique Ability now correctly applies the Science bonus when overbuilding.
  • Kōkūtai Tradition now correctly applies to all Aircraft Units.

Mississippian:

  • The Mississippian Tradition, Shell-Tempered Pottery, now applies correctly outside of the Antiquity Age.

Mongolia:

  • Baghatur Tradition changed from “+5 Combat Strength for Cavalry Units” to “+3 Combat Strength for Cavalry Units.”

Rome:

  • Legion Unit changed from “+2 Combat Strength for every Tradition in the Government” to “+1 Combat Strength for every Tradition in the Government.”
  • Latinitas Tradition changed from “+10% Food, Gold and Culture in Towns with a Specialization” to “+5% Food, Gold and Culture in Towns without a Growing Town Focus.”

Russia:

  • General Moroz Tradition changed from “+5 Combat Strength for Units in Tundra” to “+3 Combat Strength for Units in Tundra.”

Songhai:

  • The Hi-Koi Civic no longer grants a bonus to Units that are not on a Navigable River.

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2025-03-25 18:42