Highlights
- Minecraft Java Edition introduces bundles for item organization in new snapshot.
- Improvements in 24w33a include Redstone tweaks, minecart changes, and FPS limiter.
- Snapshot 24w33a also brings bug fixes for over 30 issues, enhancing gameplay experience.
As someone who’s spent countless hours wandering through pixelated landscapes, battling creepers, and taming adorable piglins, I can’t help but feel a pang of sympathy for the developers as they tackle these Minecraft bugs. It seems like every corner of this virtual world is rife with little quirks that need fixing!
As a dedicated Minecraft fan, I’m thrilled about the latest snapshot update that brings bundles into the Java Edition! It’s always exciting to see Minecraft evolving with fresh updates and snapshots from Mojang. Snapshots like these allow us players to preview and provide feedback on features still in development before they become official game elements.
2021 saw several Minecraft snapshots evaluating various elements, including novel music discs, tunes, artworks, and weapons like the Mace (a new weapon in Mojang’s sandbox) and Wind Charge (ideal for parkour and combat innovations). The Bogged, a fresh take on skeletons, was also introduced this year, primarily through a Minecraft snapshot before its official game launch. Now, a new Minecraft snapshot is available for players to test an unused feature.
As a dedicated Minecraft fan, I’m thrilled to share that my favorite game, Minecraft Java Edition, has reintroduced the long-awaited Bundle feature in snapshot 24w33a! This exciting addition allows players like us to stack multiple blocks or items within a single inventory slot – something we couldn’t do before. Originally, Mojang experimented with this concept back in 2020, but it was left on the cutting room floor as one of the discarded Minecraft features.
In the latest update, Minecraft’s snapshot 24w33a, significant modifications concerning Redstone usage and Minecarts are notable. Mojang has enhanced the Redstone wire’s performance, aiming to make it more appealing for players compared to other travel options like boats or horses. Consequently, Minecarts in this update run faster and jump higher, enhancing the overall gameplay experience for Minecraft enthusiasts. Furthermore, a FPS limiter has been introduced in specific scenarios, such as when the Minecraft player is idle.
Besides introducing fresh testing features, Minecraft snapshot 24w33a also rectifies over 30 issues, including the distorted Elytra viewpoint. To experience this snapshot, players of Minecraft Java Edition can launch the game via its application and enable snapshots within the “Installations” tab. It’s essential to understand that these snapshots are test versions, so they should be run separately from your primary Minecraft worlds.
Minecraft Snapshot 24w33a Patch Notes
Changes
- Various items and blocks have had their assigned rarities changed
- Tweaked portal cooldowns of vehicles and projectiles
- After using a Nether Portal, Minecarts and Boats now only need to leave the portal for 0.5 seconds to use a portal again (down from previous 15 seconds)
- After using a Nether Portal, projectiles such as Enderpearls and Arrows now only need to leave the portal for 2 ticks to use a portal again (down from previous 15 seconds)
- Suspicious Stew recipes are now shown in the recipe book
- Breeze no longer have a minimum distance required to attack a target
- Added a new death message for when killed by a Mace smash attack
- Wolves can now also be fed cod, cooked cod, salmon, cooked salmon, tropical fish, pufferfish and rabbit stew to achieve parity with Bedrock
- Enchanted shields now have the same reduced glint as enchanted armor
- Banner Pattern items have new names and icons
- Smithing Template items are now named after their template type instead of the generic “Smithing Template” name
- They instead specify that they are a Smithing Template through a subtitle in the hover text
- The game will now limit the maximum framerate when it is minimized or when the player is AFK
- A new Video Setting is introduced to configure this behavior
- Added language support for Tzotzil and Belarusian (Latin)
- Tweaked Bee flight distances and cooldowns
- Bees now wander around randomly for less time after exiting a nest/hive
- If a bee has a known nest/hive, it will travel less far from it, thus being less likely to get lost
- Significantly increased the amount of time a Bee can take to return to a known nest/hive before it gives up trying to return home
- Bees are now a lot less likely to get stuck on corners or when they are close to a nest/hive they are trying to return to
- Bees are also now a lot less likely to try and pathfind to a flower it cannot reach
- Updated the Bundle
- Bats can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn on
- A triggered raid will no longer start if the raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raid
- Added baby versions of Dolphins, Squids, and Glow Squids
- Added small and large Salmon variants
- The title specified in the written_book_content component will now be prioritized over custom_name and item_name for any item with a non-empty title in this component
- The performance of the server (tick rate) has been improved when using higher render distances
- Furthermore, the impact of loading and generating chunks on tick rate has been reduced
- Redstone Torches have been given a new look with updated textures and models, to give it a unique and distinctive identity
Banner Patterns
- Each Banner Pattern item now includes their pattern type in their name instead of as a subtitle
- Unique item textures have been added to better distinguish each pattern type
- The following Banner Patterns have been added to achieve parity with Bedrock:
- Field Masoned
- Crafted with Paper and Bricks
- Bordure Indented
- Crafted with Paper and Vines
- Field Masoned
- The Bricks and Curved Border patterns in the Loom can no longer be accessed without the above Banner Patterns
Rarity
- Rarity is a set of categories which determine the color used to display the name of an item or block
- It has no gameplay impact, but is used to signal how difficult something is to obtain
- By default, unless specified otherwise, all items and blocks have a rarity of Common which displays their name in the color white
- We have re-evaluated the rarity of all items and blocks in the game to more accurately reflect the current challenge of obtaining them, given the following guidelines:
- Items and blocks become more rare depending on the following factors:
- The chance of finding it in a loot table, including mob drops
- The amount of travelling required to obtain it
- The difficulty of any obstacle which must be overcome to obtain it
- The possible amount of that item or block which exists in the world
- Any item or block which can be crafted must inherit the highest rarity of its crafting ingredients
- For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity
- Likewise, any crafted item which has only Common crafting ingredients must also be Common
- The lists below detail the items and blocks which have changed to that rarity category
Common
- End Crystal
- Golden Apple
Uncommon
- Sniffer Egg
- Chainmail Helmet
- Chainmail Chestplate
- Chainmail Leggings
- Chainmail Boots
- Recovery Compass
- Disc Fragment 5
- Nautilus Shell
- Echo Shard
- Goat Horns
- Pottery Sherds
- Ominous Bottles
- Ominous Banner
- Netherite Upgade
- Sentry Armor Trim
- Dune Armor Trim
- Coast Armor Trim
- Wild Armor Trim
- Tide Armor Trim
- Snout Armor Trim
- Rib Armor Trim
- Wayfinder Armor Trim
- Shaper Armor Trim
- Raiser Armor Trim
- Host Armor Trim
- Flow Armor Trim
- Bolt Armor Trim
- The following Music Discs:
- 13
- Cat
- Blocks
- Chirp
- Creator (Music Box)
- Far
- Mall
- Mellohi
- Stal
- Strad
- Ward
- 11
- Wait
- Relic
- 5
- Precipice
Rare
- Enchanted Golden Apple
- Enchanted Golden Apples have become more common in recent years due to being accessible in both Ancient Cities and Trial Chambers, warranting a demotion to Rare instead of Epic
- Trident
- We recently increased Trident’s rarity up to Epic from Common, but after re-evaluating we felt that it was easier to obtain than other items in the Epic category such as Heavy Cores or Elytras
- Nether Star
- Ward Armor Trim
- Eye Armor Trim
- Vex Armor Trim
- Spire Armor Trim
- Wither Skeleton Skull
- Skull Charge Banner Pattern
- Now that Wither Skeleton Skulls are Rare, these banner patterns should be Rare as well
- Thing Banner Pattern
- Now that Enchanted Golden Apples are Rare, these banner patterns should be Rare as well
- The following Music Discs:
- Pigstep
- otherside
- Creator
Epic
- Elytra
- Dragon Head
- Silence Armor Trim
Inactivity FPS limit
- The game will now limit the maximum framerate in certain situations
- These situations are controlled by a new Video Setting: Reduce FPS when
- Possible options are:
- Mimimized
- Limits framerate to 10 FPS only when the game window is minimized
- Mimimized
- AFK
- Limits framerate to 30 FPS when the game is not getting any player input for more than a minute
- Further limits to 10 FPS after 9 more minutes of no input
- Also limits to 10 FPS when the game window is minimized
- The default is AFK
Player Safety
Skin Reporting
- Added reporting reason “Sexually inappropriate”
- This is intended for skins that are graphic in nature relating to sexual acts, sexual organs, and sexual violence
- Removed reason “Defamation” due to lack of relevance for skins
- Removed reason “Threat of harm to others” due to already being covered by “Harassment or bullying” reporting reason
Name Reporting
- Added a text label above the description box to clarify that only the name of the player is subject to the report
Realms
- Extended the text-filtering-config in order to support an internal migration for Realms Profanity Filtering
- Servers currently utilizing the text-filtering-config will be able to continue to do so without any changes
Trial Chambers
- Added new variations to the hallways, including “Encounters”: Short challenges leading to a larger chamber.
- Beds in intersections now have their colors randomized.
- Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory managment!
Technical Changes
- The Data Pack version is now 49
- Resource Pack version is now 35
- Added some information about data pack structure (for example, data-driven registries) to generated reports
- Added unique block sounds to the Monster Spawner block
- New server.properties option: pause-when-empty-seconds (default 60)
- When set to a positive value, causes the server to pause when no player has been online for that many seconds
- Removed server.properties options: spawn-animals and spawn-npcs
Network Protocol
- Added minecraft:client_tick_end serverbound packet during play phase, sent when the client finishes processing its current tick
- This is unused by the Vanilla server, but left for use by custom server implementations
- Added ability for custom servers to override the order that players appear in the ‘tab list’
- This is controlled by a non-negative ordering index that is sorted highest to lowest
- The client now shares the state of the ‘Particles’ limiter option to be used by custom servers
Data Pack Version 49
- Goat Horn instruments are now data-driven
- Sheep shearing is now controlled by loot tables found as shearing/sheep/<color>
- Mooshroom shearing is now controlled by loot tables found as shearing/mooshroom/<variant>
- Snow golem shearing is now controlled by a loot table found as shearing/snow_golem
- The crafting_special_suspiciousstew recipe type has been removed
- Added new fields to painting variant definitions
- Added optional field explosion_power to tnt and tnt_minecart types
- Defaults to 4
- For TNT minecarts, field value is added to speed-based explosion power
- Added support for Enchantment trigger projectile_spawned in the following items:
- Snowballs
- Tridents
- Small Fireballs
- Thrown Potions
- Ender Pearls
- Fishing Rod
- Firework Rocket
- Wind Charge
- Eggs
- Added new item components
- Attribute IDs no longer have generic., player. and zombie. prefixes
- Recipe ingredient format has been simplified
- Invalid selector patterns in Chat Components will now cause commands to fail to parse, instead of resolving to an empty string
- Added tempt_range attribute – can be used to change the range, in blocks, at which temptable mobs can be tempted
Instruments
Goat Horn musical instruments have been categorized in a folder named ‘instruments’ within the data pack registry. Altering the information in these data packs is considered an experiment, and for changes to be implemented, a complete world reboot is necessary.
Fields:
- sound_event: The sound event the instrument plays
- range: The maximum range (in blocks) at which the sound can be heard
- use_duration: The amount of time (in seconds) the instrument is considered in use after triggering, which also serves as its cooldown
- description: A Text Component used as the descrpition of the instrument in item tooltips
Painting variant
- Added new optional fields author and title, holding text components to be displayed in the creative menu tooltip
- This replaces previous mechanism where those values were derived from variant name
- Author tooltip has been removed for earth, wind, fire, water and wither variants
Tags
- Item Tags
- furnace_minecart_fuel: Items that can be used to refuel furnace minecart
- villager_picks_up: Items that a Villager will try to pick up from the ground
- Added new tags to control which items can be used to craft and repair various tool sets:
- wooden_tool_materials
- iron_tool_materials
- gold_tool_materials
- diamond_tool_materials
- netherite_tool_materials
New Item Components
- minecraft:repairable
- If present, and this item is damageable, this item can be repaired in an Anvil using the specified ingredient
- Format: object with fields
- items: Item, list of Items, or hash-prefixed Item Tag matching what can be used to repair this item
- e.g. repairable={items:’stick’}
- minecraft:enchantable
- If present (and any enchantments are applicable), this item can be enchanted in an Enchanting Table
- Format: object with fields
- value: Positive integer, a higher value allows enchantments with a higher cost to be picked
- e.g. enchantable={value:15}
Recipes
The format used for recipe ingredients has been simplified and aligned with other fields that accept item lists (like item predicates):
- For items: { “item”: “<item id>” } now becomes “<item id>”
- For tags: { “tag”: “<tag id>” } now becomes “#<tag id>”
- Lists of items are still allowed, but tags can no longer appear in such list
- Remaining restrictions:
- minecraft:air can’t appear anywhere in ingredient
- ingredient must have at least one tag or item
- Fields template, base and addition in smithing_transform and smithing_trim recipes are now optional instead of accepting empty list
Resource Pack Version 35
- Added break, fall, hit, place, and step sounds for the Spawner block
- Removals and renames of some translations is now automatically applied at startup
- Updated the format of post-processing effect definitions
- Added support for emissive layers for block models
- The texture map for the Arrow and Bee Stinger models have been updated
- The model and UV mapping of the Dragon Egg have been updated
- Updated textures, models and sounds for the Bundle item
- Bundle icon has new models and textures
- The Bundle UI has new textures and scaling
- Added a new sound for when failing to add an item to a Bundle
- The models and UV mapping related to the Torch and blocks containing Redstone Torch have been updated
- Added new models for the Redstone Torch and updated its texture
Shaders & Post-process Effects
- The format of post-processing effect configurations have been updated
- The ChunkOffset uniform in terrain shaders has been renamed to ModelOffset
Post-process Effect Definitions
- intarget and auxtargets have been merged into a single inputs list, as specified by the input format below
- outtarget has been renamed to output with the same format
- targets is now a map between target name and target definition, as opposed to a list
- Inline target names are replaced with an empty object
- For example, [“swap”] becomes {“swap”: {}}
- Target definitions with a specific size remain the same, with the name field moved into the map key
- For example, [{“name”: “potato”, “width”: 16, “height”: 16}] becomes {“potato”: {“width”: 16, “height”: 16}}
Input Format
For both render target and texture inputs, the following fields may be specified:
- sampler_name: string – prefix to set up both _Sampler and _Size uniforms
- For example, “sampler_name”: “Diffuse” will link to the DiffuseSampler and DiffuseSize uniforms
- This was previously always DiffuseSampler and InSize for intarget
- For auxtargets, the name defined the sampler uniform, and the size was given as AuxSize<index>
- bilinear: boolean (default: false) – if true, the input will be sampled with a bilinear filter
- This formerly only existed on texture inputs, however now functions for render targets
- For render targets, replaces the now removed use_linear_filter field on the pass definition
For inputs from a render target, the following fields may be specified:
- target: namespaced id – the render target id
- Either a custom target id defined in the same file, or minecraft:main to reference the main screen target
- This replaces the former id field, which was a free-form string
- use_depth_buffer: boolean (default: false) – true to sample from the depth texture, false to sample from the color texture
- This replaces the former :depth suffix applied to the target id
For inputs from a static texture, the following fields may be specified:
- location: namespaced string – the location to a static texture file that can be sampled by the effect
- As the id field did before, this resolves to a texture at assets/<namespace>/textures/effect/<path>.png
- width: positive integer – width in pixels of the texture
- height: positive integer – height in pixels of the texture
External Targets
- The ‘Fabulous’ graphics transparency post-processing config no longer specifies the sorted framebuffers as custom targets
- These are instead imported in the same way as the minecraft:main target
- translucent, itemEntity, particles, weather, clouds are now minecraft:translucent, minecraft:item_entity, minecraft:particles, minecraft:weather, and minecraft:clouds respectively
- The entity outline processing shader similarly imports the minecraft:entity_outline target
Translation removals and renames
- During load some deprecated translation strings will now be removed and/or renamed
- Packs that used those translations will need to re-add them manually
- The full list is available in /assets/minecraft/lang/deprecated.json file inside the game’s JAR file
Emissive layers for block models
- Added an optional light_emission field to block model elements
- Integer value between 0 and 15, with 0 being the default value (no light emission)
- If specified and non-zero, this will behave as the minimum light level that the element can receive
Fixed bugs in 1.21.2
MC-379 – spawn-animals and spawn-npcs=false removes all villagers and prevents summoning new mobs
Hey there, fellow Minecraft adventurer! You know that feeling when you painstakingly arrange your precious items or set up intricate redstone contraptions, only for a stray mob to wreak havoc? Well, it seems some mobs can still cause trouble even when ‘mobGriefing’ is switched off. They’ve got a sneaky trick up their sleeves – they can dismantle paintings, item frames, and lead blocks, wreck minecarts, armor stands, and anything that exists in an item form! It’s like they’re playing a game within the game to mess with our creations. Quite a challenge, huh?
MC-3266 – Your experience level overflows once it exceeds the integer limit
As a gamer immersed in Minecraft, I’ve discovered that explosives like TNT, when submerged underwater, have the power to shatter item frames, paintings, armor stands, and various other items scattered around my virtual world.
MC-4665 – Anvil consuming 2 unbroken items of the same kind when renaming them
MC-14800 – Damaging undead entities like zombie villagers, husks, drowned, and zombified piglins leads to the appearance of additional standard zombies.
Issue MC-49628: In spectator mode, the head overlay appears regardless of whether it’s hidden in the character customization settings.
MC-53602 – Projectiles don’t collide with the world border
MC-55863 – It rains over unloaded chunks, ignoring the biome
MC-59471 – String can be duplicated using tripwire hooks
MC-72494 – In Statistics screen ‘m’ is the same unit for both minutes and meters
MC-75494 – Lead item drop is not affected by doEntityDrops gamerule
Issue MC-86252: The shield persists in blocking even when the entity moves to a different dimension because of client and server mismatch
MC-89883 – Squid and glow squid collision error and rubberbanding
MC-92875 – Collisionless blocks ignore entities with high velocity
MC-101376 – Elytra appearance doesn’t update in 1st person mode; only in 3rd person
MC-112257 – Some NBT tags require the correct suffix
MC-120417 – Incorrect dragon egg block model
MC-121013 – “Followrange” Attribute only targets mobs on (roughly) the same y level.
MC-125642 – Bone meal is consumed when used on fern, grass and seagrass even if it cannot grow
MC-127995 – You can use bone meal on sea pickles in situations where no sea pickles will grow
As a gamer, I’ve noticed something odd with the potted plant models. The “shade” feature, marked as MC-129826, seems to be absent, leading to an unnatural darkness in most of these digital plants. It’s like playing a game where the lighting is off, making everything look a bit too gloomy.
MC-130097 – Tropical fish fin UV mapping wrong
MC-132804 – Low follow range attribute also affects mobs’ idle wandering range
MC-133862 – Optimize world screen backup button has inaccurate text
MC-135971 – Can’t use CTRL+Q in crafting table
MC-137053 – You cannot set the “CanBreakDoors” NBT tag of drowned to “1b”
Issue MC-144761: The animated texture blending disregards the alpha channel when moving between or from transparent pixels.
MC-145656 – Attribute “follow_range” is not working for hostile mobs before they find the target
1x1_b3 Woodland Mansion Structure Modification – Removed the dark oak leaf block with a non-persistent tag (set to ‘off’)
Issue MC-156579 describes a situation where creative mode players are able to pass through portals at high speeds by utilizing either an elytra or Riptide trident.
MC-161913 – Misalignment on edges/corners of clouds
MC-162713 – Clouds are generated with offset to east and south
MC-165182 – Inventory/GUI textures no longer handle translucent pixels correctly
MC-166880 – Pufferfish spikes model seems to be broken
As a gamer, I’ve noticed an issue with the semi-transparent status effect textures in my game’s inventory and beacon UI. Instead of showing up clearly, they seem to have some rendering problems, making them difficult to see and understand. The MC-174732 ticket seems to be about this exact problem, I guess it needs fixing!
MC-179629 – Faces in between cloud “blocks” can still render from outside of the cloud
MC-180272 – en_us.json contains unused strings
MC-182478 – Mob armor generates starting with boots rather than helmet
MC-182877 – Piglins use one hand to hold a loaded crossbow
Incident Report – MC-183518: Excessive CPU load on virtual machine host, potentially caused by high syscall frequency from the Minecraft Server.
MC-183636 – follow_range attribute not working for piglins
MC-187920 – Bees sometimes give up when returning home
MC-188217 – Bees circle above flower that is covered by all sides
MC-190163 – Zoglin spawn eggs don’t occasionally spawn baby zoglins on their own accord
Issue MC-190484: Player names displayed as tags become partially hidden based on the viewing angle or perspective
As an enthusiast, I’ve noticed that during their raids, Illagers persistently attempt but often fall short when it comes to grabbing those ominous banners if they find themselves unable to reach them.
Incident MC-196556 – Rapidly moving objects like arrows and tridents exceed the speed limit for objects that can be transported through portals or end gates. In simpler terms, when these projectiles move too quickly, they become impossible to transport using portals or gateways.
MC-203748 – Filled lava cauldrons are able to be put under water
MC-209947 – minecraft:block/scaffolding_unstable has incorrect cullfaces
MC-215332 – Glow squids lack a baby variant
MC-215752 – Z-fighting with paintings and item frames in solid blocks
MC-224035 – Small Dripleaf’s model is inconsistent
MC-224454 – Entities don’t recognize azaleas or flowering azaleas as obstacles when pathfinding
MC-225270 – Goats can move armor stands even with mobGriefing turned off
MC-226038 – Scheduled functions are part of weather in profile results
MC-226687 – Sea Level is assumed to be Y = 63 in numerous parts of Minecraft
MC-227139 – Sky fog stutters
MC-234318 – Small dripleaf stems intersect its leaves
MC-239581 – Bees do not become angry at the closest player when hive is exploded
MC-240948 – Filled powder snow cauldrons are able to be put under water
MC-241873 – Ravagers can move armor stands even with mobGriefing turned off
MC-243413 – Some Explorer Maps are missing their icon
In the Optimize World application, the “Clear Cache Data” button sequence isn’t in logical order when navigated using the Tab key.
MC-245510 – Piglin Brute’s generic.follow_range attribute functions oddly
MC-247238 – Sky fog is not cylindrical
MC-249067 – Ominous banners lose their rarity color when renamed using anvils
MC-249901 – Frogs don’t play the frog eating sound when given a slime ball
Incident Report MC-256422: Certain phrases within certain text strings are using right single quotes (‘) instead of the more common apostrophe (‘).
MC-257309 – Monster spawner tries to spawn wardens and zoglins when the difficulty is Peaceful
MC-259687 – “Distance by Elytra” statistic is approximately doubled
As a gamer, I’ve noticed an issue where certain semi-transparent blocks aren’t fully visible when they’re hidden behind other blocks, especially on graphics settings lower than ‘Fabulous’. It feels like there’s a glitch or something that needs fixing!
MC-260013 – Baby Llama’s head has incorrect scale method
MC-260858 – The word “ticks” within a “/schedule” command feedback message is always pluralized
MC-260859 – Some words within a tick profiling feedback message are always pluralized
MC-260860 – Some words within some chat delay strings are always pluralized
As a gamer, I’ve noticed that when I use the “/spreadplayers” command, the game always refers to the blocks as being in the plural form. It would be more intuitive if it said something like “The blocks (singular or plural) you are referring to will be affected.” This way, it doesn’t matter if there is one block or many, the command still works effectively.
MC-260914 – “/spreadplayers” strings for entities consist of inconsistent noun usage
MC-261691 – Bees get stuck while trying to pathfind to inaccessible flowers
Incident Report MC-262112: The location of the skull’s boundary box appears to be incorrect at the initial stage, causing it to not be selectable through volume checks within commands.
Issue MC-262175: The description for the item “advancements.adventure.trim_with_any_armor_pattern” has incorrect grammar in English.
MC-262498 – Underground seagrass feature files exist despite never generating
Issue MC-262652: The texture mapping on the dragon egg’s sides appears unusual in version 1.8, and it seems that the model itself could use some optimization.
MC-263838 – doLimitedCrafting gamerule does not work on suspicious stew
MC-263858 – Text Displays are rendered differently compared to name tags
MC-264886 – Geode features ignore the invalid_blocks field
MC-264986 – Item count of fuel slot affects the way smelting recipe book moves ingredients
MC-265554 – Aaron Cherof listed as “Aaron Cherof\u00a0” in credits.json
MC-265693 – Movement does not reset a player’s last action time
As an enthusiast, I’ve noticed that adjusting the idle timeout to zero minutes doesn’t seem to align with the observed functionality.
MC-265703 – BrushableBlock’s codec misspells ‘completed’ as ‘comleted’
MC-266441 – Multiple trial chamber templates have missing or incorrect blocks
MC-266949 – Monster spawner tries to spawn breezes when the difficulty is Peaceful
MC-267006 observation: The statistic for Distance Flown noticeably escalates when you are within the range of Ender Dragon’s attack area
MC-267107 – Spawners unsuccessfully try to summon hostile entities on peaceful difficulty
MC-267401 – All the player skin report’s category descriptions use the chat message ones
MC-267838 – Projectile yaw rotations have incorrect interpolation, causing flickering
MC-268045 – The name of Entity Argument is plural in Query literal node of Experience command
MC-268220 – Zoglins ignore monster spawning requirements when spawning naturally
MC-268241 – The bottom faces of vaults aren’t culled when covered by blocks
MC-268528 – Cave Vines can be pollinated infinitely (instead of limit of 10)
MC-268645 – Scheduling a macro function silently fails
MC-268929 – pack.png does not support translucent pixels
MC-269083 – Effect background texture in inventory renders translucent pixels as opaque
Incident MC-269152: Applying the nine-slice texture scaling technique may lead to extreme slowdowns or lags when applied to smaller textures.
MC-269352 – The breeze rod uses an incorrect model for holding
Incident Report MC-269375: When the “mobGriefing” setting is turned off, Breeze’s wind charge attack may cause armor stands to move or break.
MC-269428 – Mace fall damage multiplier does not apply to mobs
MC-269440 – Text fields render translucent pixels as opaque
MC-269441 – Difficulty lock button renders translucent pixels as opaque
MC-269445 – Some empty slot icons render translucent pixels as opaque
MC-269528 – Recipe book tabs are rendered over items held by the mouse cursor
MC-269549 – Items held in cursor are rendered behind recipe book UI elements
MC-269622 – Previous/Next Page buttons render translucent pixels as opaque
MC-269627 – Toasts render translucent pixels as opaque
MC-269656 – Feeding parrots poison while holding mace grants Over-Overkill challenge
MC-269738 – Recipe book cannot quick-move oversized item stacks into applicable recipe slots
MC-269751 – Advancement frames render translucent pixels as opaque
MC-269814 – Can’t feed fish to wolves
MC-269832 – Gamemode switcher sprites render translucent pixels as opaque
MC-269834 – Statistics screen sprites render translucent pixels as opaque
MC-269895 – Breezes missing higher fidelity jump animation from Bedrock
Issue MC-269936: The buttons on the transferable list (for resource packs and data packs) appear to have solid, non-transparent pixels instead of being see-through.
MC-269937 – World list buttons render translucent pixels as opaque
MC-269996 – Custom names of Interaction entities render at wrong location
MC-270051 – Recipe book button renders translucent pixels as opaque
MC-270299 – New data pack component crafting doesn’t work with suspicious stews
Incident Report MC-270348 – Certain Slime Spawners within Trial Chambers fail to produce Slimes unless manually triggered by the player
MC-270510 – youJustLostTheGame is not the first item in the mappings
MC-270518 – Scrollers in block UIs render translucent pixels as opaque
MC-270519 – “Error” textures in block/entity GUIs do not support translucent textures
As a dedicated gamer, I’ve noticed an issue with the smelting progress and burn time indicators in the game. Instead of using translucent textures to show the progress, it would be great if they could be made more visible, perhaps by changing the color or adding a distinct icon, so that I can easily keep track of my smelting operations without straining my eyes. This way, I can focus on enjoying the game rather than struggling to see important information.
MC-270564 – Brewing stand fuel, bubbles and progress sprites do not support translucent textures
MC-270570 – TPS chart uses OS locale specific number formatting
MC-270571 – /tick command uses OS locale specific number formatting
MC-270640 – Anvil text field does not support translucent textures
MC-270641 – Crafter UI sprites do not support translucent pixels
MC-270678 – Tabs in recipe book and Creative inventory do not support translucent pixels
MC-270680 – Buttons in the beacon GUI do not support translucent pixels
MC-270692 – Textures for empty slots do not support translucent pixels
MC-270696 – Traps are generated behind walls in Trial Chambers
MC-270697 – Stonecutter recipe buttons render translucent pixels as opaque
MC-270698 – Loom recipe buttons render translucent pixels as opaque
MC-270726 – Advancement backgrounds render translucent pixels as opaque
Issue MC-270741: The primary menu icons in the Realms interface are not properly displaying transparent pixels, while the accessibility and language icons are.
MC-270764 – Recipe book buttons and icons do not render translucent pixels correctly
MC-270765 – Bundle background does not handle translucent pixels correctly
MC-270775 – Ominous vault failed to generate sometimes
MC-271113 – Bees occasionally freezing right before they enter the hives
MC-271191 – Poor saving performance due to large amount of item frames
MC-271628 – Enchantment effect “projectile_spawned” doesn’t trigger for fishing rods and tridents
MC-272327 – Attribute effects not properly postfixed with slot name
MC-272414 – Redundant calculation causes 2x lag during explosions
MC-272506 – Fast switching between servers causes disconnect
MC-272603 – Riding an entity into the end fountain skips the credits
Incident Report MC-272649: Once a container labeled as “container_loot” is unlocked or opened, its contents will be accessible in the following block for collection.
MC-272670 – Crash while saving entity NBT – Cannot encode empty ItemStack
MC-272766 Issue Description: Upon passing through a portal while on a minecart, the player’s orientation post-transition doesn’t align with their original direction of entry.
MC-272802 – Ender pearls deal no damage to their owners after switching dimensions and landing
MC-272804 – The mining fatigue animation plays in reverse
Incident Report MC-272805 – When placed close to energy sources, command blocks crafted using the Pick Block tool fail to function as intended.
MC-272821 – Wind Charges incorrectly negate fall damage
MC-272932 – Auto-save text in the pause menu is rendered at the wrong position
MC-272994 – Allays assigned to a player can be set on fire with sweeping and fire aspect
Incident Report MC-273076: In game ‘Breeze’, the character tends to forget the player if Line of Sight is broken, regardless of whether it’s through see-through blocks.
Incident Report MC-273239: Trial Spawners swiftly alter the block condition upon toggling the game rule “mobSpawning” from off to on.
MC-273263 – Attributes are retained even if destroyed by “damage_item”
MC-273281 – The “Enchantment Component for Projectile Spawning” executes rules and impacts on the projectiles prior to the full allocation of their details.
MC-273288 – Dropping a stack of items while in the creative mode inventory deletes them
Incident Report MC-273311 – Receiving close to the maximum float value for damage from a mob’s attack via commands on the challenging difficulty setting results in Non-numeric (NaN) Absorption and Health values.
MC-273328 – Stars are smaller than supposed to
MC-273361 – Entities teleported to the player from a force loaded chunk are not rendered
MC-273377 – No debug stick in hand, but I can still edit blocks
MC-273400 – Baby zombified piglin chicken jockeys immediately teleport
MC-273427 – Respawn anchor loses charges when returning from the End
MC-273464 – Incorrect partial tick during screen render
MC-273489 – Sneaking players’ name tags are barely visible
MC-273578 – Interaction entities position passengers incorrectly
Incident Report MC-273662: Trial Spawners seem incapable of producing Silverfish or are experiencing significantly extended intervals between spawning.
MC-273672 – If ‘SpectatorsGenerateChunks’ is set to ‘false’, players won’t be able to cease spectating an entity without inputting ‘/spectate’ command manually.
Issue MC-273758 – The animation of the ominous item sprouter malfunctions when the “Time” value in the level.dat file surpasses a specific number.
MC-273771 – Passengers can glitch into walls when their mounts are killed
Incident Report MC-273811: Upon rejoining a realm, Ender Pearls won’t transport players to their dimension if they haven’t visited it since logging out.
Ticket MC-273822 – In the key bind string for movements, the terms “forwards” and “backwards” are not written according to standard American English spelling (i.e., “forward” and “backward”).
Issue MC-273828: The action predicate for stationary players appears to be inaccurate. This issue resolves when the mouse is moved or a time period of one second has passed.
MC-273848 – Players can spawn underwater again in 1.21
MC-273850 – Shield enchantment glint is too bright to clearly see banner patterns
MC-273914 – The client is set up to transmit a network packet even for game settings that don’t require it.
MC-273960 – The NBT data stored in the world affects copying a Decorated Pot in creative mode
In Creative Mode, having more than 99 units of an item stack results in the player being disconnected from their game world.
Issue MC-274244: The ‘minecraft:villager_plantable_seeds’ tag is preventing Farmer villagers from picking up items.
MC-274371 – Depleting a Respawn Anchor doesn’t play any sound
Issue Report – MC-274372: The “using_item” advancement trigger continues to activate even when the item is no longer in use, following a teleportation to another dimension.
Incident Report MC-274400: The dispenser’s wind charge malfunction causes it to activate the crafting world event, but the particles displayed below the block are not accurate.
MC-274519 – Minecraft resaves all maps with every autosave
Case MC-274657: Instead of considering the orange name on Ominous Banner as a rarity symbol, it should be treated as a custom text color.
MC-274708 – Exiting the end portal first time removes player attribute modifiers
MC-274852 – “item_name” component has priority over signed book title
Incident MC-274911 – In case the raid initiates over a height of approximately 112 blocks from the ground level, all Illagers will automatically appear, resulting in a victory for the player.
MC-274960 – Registries allow duplicate entries INJECTIONINJECTION
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2024-08-17 04:55