
Following criticism from players who found Silent Hill f too challenging and focused on combat, the developers at NeoBards and publisher Konami have released an update with significant changes. The update introduces a new “Casual Action” difficulty setting, making the game much easier to play. While Silent Hill f generally received good reviews, many players and critics felt the combat system didn’t fit the psychological horror style that defines the Silent Hill series. NeoBards listened to this feedback and added the new game mode, which is already proving popular with players.
Silent Hill f was released on September 25, 2025, and puts players in the role of Hinako, a schoolgirl confronting traumatic memories in a remote Japanese town. While the game’s story and its connection to the broader Silent Hill series were debated, players generally praised its distinctive atmosphere and frightening creatures. However, many found the combat too difficult, with forced encounters happening too often. Fortunately, NeoBards has now released an update that addresses these concerns and improves the combat system.
NeoBards and Konami recently released update 1.10 for Silent Hill f, and it makes the game significantly easier. The update introduces a new “Casual Action” difficulty setting that greatly reduces the challenge. Players can also skip parts of the game during New Game+ runs, making it simpler to experience all the different endings. Other improvements include the ability to disable motion blur on consoles, reduced damage for Hinako on Hard Action difficulty, and a stamina boost for her, along with various quality-of-life enhancements and bug fixes.
NeoBards made Silent Hill f easier to play by removing enemies in several areas, reducing the number of mandatory fights, and fixing a bug to make autosaves work better. Players should download the newest update for the best experience, and many fans are returning to the game to try it out with these improvements.
Silent Hill f has become the most popular game in the series, even surpassing the remake of Silent Hill 2. Despite being a challenging game, players haven’t been put off, and the recently added Casual mode could help improve its ratings and attract even more fans. The new Action difficulty is now available on PC, PlayStation 5, and Xbox Series X, and players can look forward to future game updates.
Silent Hill f Update 1.10 Patch Notes
Steam / Epic Games Store / Microsoft Store / GOG
New Features
- Added Action Difficulty: Casual The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file. For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
- Added Optional Skip Feature for Select Sections of New Game+ Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
- Items from the skipped sections will not be collected.
- “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
- The skip feature does not impact branching paths or endings
System Changes
- Hinako’s stamina replenishes slightly faster
- Unskippable combat encounters are reduced across multiple sections
- Fewer enemies are placed across multiple sections
- Hinako’s line when an enemy is defeated plays at a slightly later time
- Hinako takes slightly less damage on the Hard action difficulty
Bug Fixes
- Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
- Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
- Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
- Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
- Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
- Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
- Fixed bugs across multiple levels where clumps of flesh do not spawn
- Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
- Fixed bug where Hinako may become unresponsive to player input after dodging
- Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
- Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
- Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
- Fixed bug where the cursor moves without player input when playing on the controller
We’ve addressed a number of small issues in this update, improving audio, making sure attacks connect properly, correcting text mistakes, speeding up loading times, and polishing the graphics.
PlayStation 5 / Xbox Series X|S
New Features
- Added Action Difficulty: Casual The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file. For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
- Added Optional Skip Feature for Select Sections of New Game+ Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
- Items from the skipped sections will not be collected.
- “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
- The skip feature does not impact branching paths or endings
- Added Motion Blur option to the Graphics menu
System Changes
- Hinako’s stamina replenishes slightly faster
- Unskippable combat encounters are reduced across multiple sections
- Fewer enemies are placed across multiple sections
- Hinako’s line when an enemy is defeated plays at a slightly later time
- Hinako takes slightly less damage on the Hard action difficulty
Bug Fixes
- Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
- Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
- Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
- Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
- Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
- Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
- Fixed bugs across multiple levels where clumps of flesh do not spawn
- Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
- Fixed bug where Hinako may become unresponsive to player input after dodging
- Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
- Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
- Fixed bug where the cursor moves without player input when playing on the controller
We’ve addressed a number of small issues, including fixes for audio glitches, inaccurate hit detection, text mistakes, loading problems, and visual errors.
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2025-11-13 20:06