Gotta love the internet. Well, some parts. Most of the time. Sometimes.
It’s possible that the internet does have some drawbacks, and it seems that Neil Druckmann, head of Naughty Dog Studios, has recently encountered this aspect more than usual.
Observe, the persistent clash of cultural viewpoints and its dedicated combatants. During the release of the Intergalactic: Heretic Prophet trailer at the gaming awards, certain individuals expressed disagreement with aspects of the main character’s design. In such situations, Neil Druckmann follows a particular approach.
He advises, during a chat with Last Stand Media, that it’s best to largely disregard the ongoing events in media at this time. Instead, he encourages staying committed to one’s values and beliefs.
At times, the best strategy to triumph isn’t engagement but rather stepping back. And when it comes to narratives that center around a compelling character who’s a bald-yet-not-quite black woman, I find that my forte – creating captivating video games – is where I can truly shine.
In discussing this topic, PC Gamer drew a parallel between remarks by a well-known voice actor to similar sentiments. The voice actor, Doug Cockle (who plays Geralt of Rivia), expressed firm opinions against those who are critical of the concept of a more mature Ciri as the primary character in The Witcher 4.
There’s nothing politically progressive or enlightened about it,” Cockle notes. “Instead, they’re focusing on an intriguing character from ‘The Witcher,’ which I find really exciting.
Intergalactic’s Anti-Culture-Warrior Tactics Intended For General Use

In reference to Druckmann’s remarks, he expanded his thoughts using broader terminology, providing guidance applicable to the creative community at large. To quote him, “That’s how I want artists to conduct themselves.
He plans for Naughty Dog to disregard this specific type of criticism, encouraging others to follow suit. This strategy is more about letting the criticism dwindle on its own, instead of fueling it by trying to suppress it.
Based on previous experiences, it appears that this method is most likely to yield the best results. Direct confrontation or interaction with such an audience hasn’t historically benefited a project in terms of success or quality.
I’ve found that tossing snarky comments during games doesn’t exactly stand the test of time once online conversations evolve. Engaging in internet debates, though, feels like chasing after windmills – it might be exhilarating at times, but more often than not, it ends up being a futile pursuit.
Allowing the flame to die down naturally isn’t a poor strategy. Sooner or later, the caretakers of this group will discover another topic to inflame their followers with, and the situation will simply progress. The internet content systems do crave new material, as we all know. Let the conversation become dull.
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2025-05-22 20:12