Key Takeaways
- Director Satoshi Terada and producer Eiji Aonuma revealed that Link was originally going to speak in The Legend of Zelda: Echoes of Wisdom.
- They explained that even after having some written dialogue for Link, the idea was scrapped because it felt strange.
- Link’s silence is explained in Echoes of Wisdom through a tragic backstory involving a rift that took a group of children from Hyrule, including him.
As a die-hard fan of the Zelda franchise who has spent countless hours exploring the vast and mystical world of Hyrule, I must say that the revelation about Link having written dialogue in The Legend of Zelda: Echoes of Wisdom is both intriguing and a tad disappointing. It’s fascinating to know that the developers considered breaking from tradition by giving Link a voice, but thankfully, they realized that it just wouldn’t feel right.
The directors and producers, Satoshi Terada and Eiji Aonuma, recently disclosed an interesting tidbit about the character Link from the game “The Legend of Zelda: Echoes of Wisdom.” It appears that in earlier stages of development, Link was intended to speak. This is a departure from the franchise’s longstanding tradition where players have never witnessed Link talking. Interestingly, it’s been revealed that there were originally some lines of dialogue for Link in “The Legend of Zelda: Echoes of Wisdom,” although these were ultimately written rather than spoken.
A Look at the Remarkable Success of “Zelda: Echoes of Wisdom
In an interview with Famitsu, Director Satoshi Terada and Producer Eiji Aonuma revealed that initially, they planned to give Link a voice in “The Legend of Zelda: Echoes of Wisdom.” However, this would have been different from Link’s traditional silent role in the Zelda series. At first, Link had dialogues written for him, but this idea was eventually dropped. Terada mentioned that no matter how they wrote his lines, it didn’t seem appropriate, and Aonuma felt hearing Link speak was unusual given his history as a silent character. As a result, they developed a new narrative aspect to justify Link’s silence, which fits better with the game’s darker mood and themes.
Link Was Initially Going to Have Written Dialogue in Zelda: Echoes of Wisdom
The following contains spoilers for The Legend of Zelda: Echoes of Wisdom
From its inception in 1986, Link has been portrayed as silent, which adds depth to his character by allowing players to more easily immerse themselves in the game’s universe. Although other characters engage with him, he does not speak. This silence is elaborated upon in Echoes of Wisdom through a heartrending backstory. In the game, it is detailed that a rift transported a group of Hyrule children to the Still World, leaving behind essential aspects of their identities. Link was among these children, taken away as a child and returning without his voice.
The developer’s exploration of having Link talk and creating dialogue for him underscores their dedication to advancing the franchise. Although this concept was eventually discarded, the game Echoes of Wisdom still made a substantial leap forward by introducing Zelda as a playable character in the series for the first time.
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2024-11-12 18:43