I’m so excited – No Man’s Sky just dropped a new Halloween update called Breach, and the best part is, it’s totally free for anyone who already owns the game! It’s awesome to see them keep adding content like this.
No Man’s Sky’s Voyagers update was a major success, bringing lots of new content and significantly boosting the game’s popularity on Steam. The new Breach update will expand on the features introduced in Voyagers, such as building your own ships, spacewalking, skydiving, and fostering a stronger sense of community.
What’s New in No Man’s Sky’s Breach Update
The Breach Expedition is a Halloween-themed update for No Man’s Sky. It challenges players to explore a forgotten universe filled with the wreckage of destroyed ships. You can salvage these wrecks for parts to build and upgrade your own spacecraft. You’ll find all sorts of components, including rare pieces that let you create entirely new ship designs.
With The Breach update, players can earn special rewards through expeditions, including new modules inspired by Atlas. These expeditions will uncover the story of the Fireship Arcadia, a significant wreck among others. Players will explore eerie, purple-tinged solar systems originally introduced in the Worlds Part II update. This expedition is live now and will be available for around three weeks.
All No Man’s Sky Breach Patch Notes
Space Wreckage
You can now find and salvage wrecked corvettes in deep space. Venture outside your ship into zero-gravity to explore these empty shells, and use your Multi-Tool’s laser to break down valuable parts. Then, use those salvaged materials to build the ship of your dreams at a Corvette Workshop.
New Corvette Modules
You can now find many new parts for corvettes by salvaging wreckage in deep space and searching planetary scrap heaps. These parts include landing gear, shields, weapons, and connectors. Notably, highly sought-after wedge-shaped modules are also available, allowing for a wider range of unique and complex corvette designs.
Quality of Life
Beyond the usual bug fixes and improvements in today’s update, the No Man’s Sky team has been focused on making Voyagers even better since it launched in August. We’ve significantly improved how things snap together, made collision detection more reliable, and added a new feature to the Corvette Workshop: you can now easily apply a color scheme to your entire corvette. It’s the perfect time to start building one!
Breach Expedition Rewards
Event Horizon, Eternal Serpents, and Siren of the Stars Posters
The posters, made to remember the Breach expedition, show a strange gravitational distortion in deep space, a repeating pattern resembling an endless serpent, and a siren-like creature with tentacles, seemingly about to reach out and envelop someone in a slimy grip.
Aeron Cowling & Diffuser
The design of these corvette parts is incredibly old and unique, seemingly formed by the very energy of the universe.
The Aeron Cowling and Aeron Diffuser hull plates give your corvette a striking, sharp-edged look.
Wings of Aeron
This Atlas-themed wing module stabilises the corvette during atmospheric flight.
Aeron Powershield
The Aeron Powershield connects to a corvette’s shields, greatly improving how well the ship can defend itself.
Aeron Winglet, Aeron Pillar & Aeron Pyramid
These decorative panels, inspired by the Atlas, can be attached to the outside of the corvette, emphasizing its connection to the crimson entity.
Aeron Starship Trail
This engine modification injects the Starship exhaust trail with an arterial streak of crimson.
Aeron Drive & Aeron Blade
You can build a powerful, robust Atlas corvette using the bulky Aeron Drive, or opt for a faster, more streamlined design with the sleek Aeron Blade wing.
Bug Fixes and Quality of Life
- Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
- Fixed an issue that prevented the corvette “current flightpath” autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
- Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
- Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
- Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
- Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
- Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
- Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
- Fixed an issue that could cause corvette interior doorways to become blocked.
- Fixed an issue that prevented the corvette Torpedo Launcher module from correctly installing the Rocket Launcher weapon.
- Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
- Fixed a rare issue that could cause corvette assembly data to be replaced with planetary base data.
- Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.
- Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
- Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
- Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
- Fixed a timing-specific issue that could cause the player’s wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
- Fixed an issue that caused the current primary ship’s thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
- Fixed an issue that caused refiners to reset their requested output value to the maximum when refining was started.
- Fixed an issue that prevented the Personal Refiner from automatically starting when an input substance was inserted from the Inventory screen.
- Improved the error messaging when attempting to install duplicate technology in the inventory.
- Fixed an issue that caused rain to be audible when standing inside a corvette.
- Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
- Fixed an issue that could cause Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode.
- Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
- Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
- Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.
ART AND VISUALS
- Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
- Improved lighting transitions when changing environments – notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
- Fixed a number of minor visual “seams” in lighting.
- Improved the appearance of holographic previews of corvette modules during corvette assembly.
- Fixed an issue that caused the Boundary Herald starship to render incorrectly.
- Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
- Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
- Fixed a number of minor visual and collision issues with corvette modules.
- Improved the appearance of corvette modules when viewed from a distance.
- Improved the icons on a number of corvette modules.
- Improved the collision of several planetary curiosities, such as large mushrooms.
- Fixed missing collision that allowed you to walk through the back of some freighter hangars.
- Fixed a number of issues that could prevent decals from being placed on Corvette modules.
INPUT
- Enabled Steam Input on Mac.
- Fixed a Steam-only issue that could cause controller bindings to shuffle or not respond on the first boot after the game was updated.
- Fixed an issue that prevented jetpacking while the Terrain Manipulator was in Create mode.
UI
- Improved the readability of several UI elements.
- Fixed a UI overlap issue on the Corvette trade menu, which could cause the “Make Offer” button to be activated when selecting a part to trade.
- Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
- Fixed an issue that prevented the display of additional recipes in the Catalogue.
- Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.
STABILITY AND PERFORMANCE
- Fixed a crash that could occur on Corvettes with a large number of attached weapons.
- Fixed an issue that could cause a hang when opening the airlock door of a derelict freighter.
- Fixed an issue that could cause a hang when jumping through the centre of a galaxy in a freighter.
- Fixed an issue that could cause a softlock if opening the corvette parts menu while a dialog box was open.
- Implemented a number of engine optimisations to improve performance, especially when rendering complex objects such as corvettes.
- Implemented a number of lighting optimisations to improve performance.
- Implemented a number of optimisations and performance improvements on Nintendo Switch.
No Man’s Sky’s Breach update patch notes were revealed through their official blog.
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2025-10-22 18:50