No Man’s Sky Releases Update 5.03

No Man's Sky Releases Update 5.03

Highlights

  • No Man’s Sky 5.03 update is now available on PC, with console versions being set to follow “as soon as possible.”
  • The new release introduces over 60 bug fixes and some platform-specific performance improvements.
  • The update’s other novelties include a slightly refined companion registry UI and some quality-of-life improvements.

As a seasoned spacefarer with countless hours spent traversing the cosmos, I must say that the latest updates to this game have been nothing short of remarkable! The team has truly outdone themselves in addressing a myriad of issues, both big and small.


In this latest update (version 5.03) for No Man’s Sky, you can now download a package that brings over sixty bug fixes and enhancements, along with some optimizations tailored explicitly for the Nintendo Switch and Xbox versions of the game.

In simple terms, after a bumpy launch in 2016, the popular video game “No Man’s Sky” has been rejuvenated through numerous significant updates, changing public opinion about it. The most recent of these updates, titled Worlds Part 1, was introduced in mid-July 2024. As expected, this release was followed by a series of smaller updates aimed at smoothing out any bugs and making general improvements.

No Man’s Sky Update 5.03 Fixes Visual Issues, Revises Companion Registry, and More

As a dedicated gamer, I’m thrilled about the 5.03 update that dropped on July 29! This is the fifth major revision and it’s packed with improvements, primarily focusing on squashing visual glitches and bugs. However, there are some additional enhancements too. For instance, the user interface for registering my No Man’s Sky companions has received a slight facelift, aiming to clearly communicate that there are more than six slots available. Plus, the summoning position of the pirate dreadnought freighter has been tweaked slightly, making it smoother for me to fly into when I need it. Overall, these quality-of-life improvements make my gaming experience even better!

In the latest update for “No Man’s Sky,” there are enhancements tailored for different platforms, such as memory optimizations aimed at the Nintendo Switch edition and fixing a unique bug affecting interaction with the base Science Terminal on the Switch. For Xbox users, bugs like the infinite loading screen issue upon launching the game and water rendering glitches have been rectified. Furthermore, the particle rendering quality has been boosted for the PSVR2 version of the game.

With the 5.03 update, you can now find numerous platform-specific repairs, but at this moment, it’s only available for download on PC. The developers of No Man’s Sky mentioned that console versions will get the update as quickly as possible; however, they have not provided a specific release date yet.

During this period, the game “No Man’s Sky” has seen a significant increase in players on PC platforms following the release of the Worlds Part 1 update. On Steam alone, the number of daily concurrent players skyrocketed from less than 6,000 to more than 50,000 in mid-July 2024, and as of the end of the month, it remains around 36,000.

No Man’s Sky Update 5.03 Patch Notes

General Bug Fixes and Improvements

  • Fixed an issue that made it difficult to rotate the model of the starship or backpack on the Inventory page.
  • Applied some minor polish to the companion register UI to make it more clear there are more than 6 available slots.
  • Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
  • Improved the summoning position of the pirate dreadnought freighter to make it easier to fly into.
  • Fixed a number of issues that caused inapplicable markings options to appear when customising some player appearance settings.
  • Fixed a rare issue that could cause walls to be missing from some planetary buildings in Gek-dominated systems.
  • Fixed an issue that could label Solar-class starships as Fighters in the Starship Fabricator.
  • Fixed an issue that could cause two brood mothers to appear in the same position when killing juicy grubs.
  • Fixed a number of minor text issues.
  • Fixed an issue that could result in the Minotaur falling through the surface of the planet when loading a save.
  • Fixed an issue that prevent the Minotaur’s stun cannon from working correctly.
  • Fixed an issue that caused the hostile security drones on derelict freighters to become stuck in the ceiling.
  • Fixed an issue that could make it difficult to summon starships to the exact correct position on the water.
  • Fixed a rare issue that could prevent progress on the tutorial by preventing warp to the target system.
  • Fixed an issue that could result in incorrect counts on the Wonders catalogue.
  • Fixed an issue that could leave lingering echoes of old ships in the Quick Menu after salvaging a ship.
  • Fixed an issue that caused existing freighter bases to fail to properly snap together, causing corridors and doors to turn into walls.
  • Fixed a rare issue that could block the hand-in of Nexus missions.
  • Fixed issue where the Multi-Tool was visible in Photo Mode when the player was using the first person camera.
  • Improved a number of the graphics setting descriptions in the options menu.
  • Fixed a number of UI rendering issues.
  • Fixed an issue that could cause some settlements to fail to appear during building generation.

Mission Fixes

  • Fixed an issue that could prevent mission progress in the Metamorphosis milestone in the Liquidator’s Expedition.
  • Fixed an issue that could incorrectly report the player’s inventory as full an prevent redemption of the rewards for the Infestation Beta milestone in the Liquidator’s Expedition.
  • Fixed an issue that could prevent mission progress in the various Infestation Site milestones in the Liquidator’s Expedition.
  • Fixed an issue with the ‘Fire in the Hole’ milestone in the Liquidator’s expedition.
  • Fixed an issue with the ‘Blood in the Water’ milestone in the Liquidator’s expedition.
  • Fixed a number of balance issues in the Liquidator’s expedition.

Visual Fixes

  • Fixed a number of visual issues with the Liquidator mech.
  • Fixed a number of visual issues with scorched world props.
  • Fixed a number of visual issues with frozen world props.
  • Fixed a number of visual issues with radioactive world props.
  • Fixed a number of visual issues with plant/animal hybrid creatures.
  • Fixed a number of visual issues with barren world props.
  • Fixed a number of visual issues that could occur when killing walking buildings.
  • Fixed a number of visual issues that could occur when killing jellyfish.
  • Fixed a number of visual issues that occur when shooting creatures.
  • Improved the visual effects for damaged starships.
  • Improved the visual effects when shooting brood mothers.
  • Fixed a number of visual issues with refractions in the starship cockpit.
  • Fixed a number of LODing issues with floating islands.
  • Fixed a number of animation issues with walking buildings.
  • Fixed a number of animation issues with hostile bugs.
  • Improved the ambient visual effects on extreme firestorm worlds.
  • Fixed a number of visual issues with the Minotaur cockpit.
  • Fixed a number of general animation issues that caused over-exaggerated bending.
  • Fixed an issue that caused foliage rendering to become corrupted.
  • Fixed a number of visual issues with water rendering.
  • Fixed a number of visual issues with wind.
  • Improved the quality of water rendering on consoles.

Audio Fixes

  • Fixed a number of audio issues with the Minotaur’s flamethrower.
  • Improved the ambient audio on floating islands.

GPU-Related Improvements

  • Fixed a number of issues related to DLSS3 and FrameGen.
  • Added a VR optimization for AMD graphics cards.

Stability Fixes

  • Fixed a crash related to terrain generation.
  • Fixed a crash that could occur when reloading saves.
  • Fixed a crash related to loading Exocraft.
  • Fixed a crash related to texture rendering.
  • Fixed a crash related to loading discoveries.
  • Fixed a hang related to planetary rendering.
  • Fixed a VR-specific crash.

Xbox Fixes

  • Introduced a number of Xbox-specific performance optimizations.
  • Fixed an issue that could cause an infinite load when starting the game on Xbox.
  • Fixed a visual glitch with water rendering on Xbox.

Nintendo Switch Fixes

  • Fixed a Switch-only issue that make it difficult to interact with the base Scientist’s terminal.
  • Added a number of memory optimizations to Switch.

PlayStation VR2 Fixes

  • Improved the quality of particle rendering in PSVR2.

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2024-07-30 23:34