No Rest for the Wicked gets “The Crucible” update, is now Deck verified

No Rest for the Wicked gets “The Crucible” update, is now Deck verified

As a dedicated fan of Moon Studio’s No Rest for the Wicked, I’ve been following the game’s development closely since its early access launch. And let me tell you, this latest update, “The Crucible,” has left me absolutely thrilled!


As a devoted fan, I’m thrilled to share that Moon Studios has rolled out an exciting update for my beloved game, “No Rest for the Wicked.” Dubbed “The Crucible,” this enhancement brings significant improvements to existing systems and introduces new items, enemies, and much more!

After the early access release of the game, Moon Studio has focused on fixing bugs and making necessary adjustments for the first month. This is a common practice for newly launched games. Reflecting on this period, the team is satisfied with what they have achieved, including controller remapping, DLSS/FSR upscaling, 32:9 support, enhancements to game systems like Durability and Inventory, localization adjustments, and much more. Now, internally, they are transitioning into a new phase of development.

As a long-time fan of this game, I’m thrilled to share my excitement about “The Crucible,” the first major content update for our beloved game. Having spent countless hours immersed in its world, I can’t help but feel a sense of connection and anticipation whenever a new update is announced.


 

For a simpler and clearer version, you might say: “For a comprehensive look at all the modifications and additions, please refer to the extensive list. Here’s a concise rundown instead:”

  • All New Cerim Crucible: we’ve more than tripled the number of randomized chambers within the Crucible, introduced a whole new art theme, added a brand new vendor, and introduced an entirely new gameplay system called Echoes.
  • New Cerim Crucible Vendor | The Seneschal: What we mean to it, and who it once was, is a mystery. But it feeds on Gloamseed, which gets dropped throughout the Crucible. The more we progress through the Crucible, the more Gloamseed we can feed to the Seneschal – who will do things for us like sell Fallen Embers, refined resources, Exalt our weapons, and unlock new features within the Crucible in the future.
  • New Enemy Faction | The Gloam: The Gloam are a brand new group of enemies that can be found inside the Crucible – and in later Updates they will also appear in the overworld as well.
  • Exalted Gear: The Seneschal allows Cerim to boost their items in an entirely new way – by upgrading them to the status of Exalted. This is a permanent change that raises stats and improves Enchantments.
  • Extended Regions: Although most of this Update is focused on the Cerim Crucible, there were a few places where we just couldn’t help ourselves. So we’ve also extended some regions of the overworld, like the Black Trench and the Nameless Pass, so there’s even more secrets and surprises for players to seek out and explore in those areas.
  • New Combat Enhancements | Freeze & Shatter, Rip & Tear: Combat has also been enhanced with punchier kill effects. Watch enemies explode from fireballs, shatter from an attack after being frozen in ice and smashed to pieces with heavy weapons!
  • Stray Animals: We’ve also added stray animals. You can pet them when the opportunity arises! It makes us happy and we think you will like it too!

In addition, the game has been approved by Steam Deck, undergone CPU enhancements for better performance, smoother scene shifts, refined cinematics, enhanced memory management, and incorporates a multitude of bug fixes and upgrades.

No Rest for the Wicked is out now on PC via Steam early access.

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2024-07-26 12:16