Look, as a gamer, I totally get wanting to skip cutscenes if I’ve already beaten a game and just want to mess around or speedrun it. But honestly? I’m kind of on board with this thing where they make the first playthrough’s cutscenes unskippable – it’s a clever way to make you actually *experience* the story, and I appreciate that ‘Baby Steps’ easter egg for enforcing it.
The same is true for Borderlands 4 – and all Borderlands games, really. Players are strongly requesting that Gearbox add an option to skip dialogue. While it seems like a straightforward request, the developers explain that it’s actually a surprisingly complicated feature to implement.
Why Skipping Dialogue In Borderlands 4 Is More Complicated Than You Think
So, I’ve been seeing a lot of buzz about this mod on NexusMods for Borderlands 4. Basically, it lets you skip through the dialogue, which is a huge time-saver when you’re replaying or just want to get to the action faster. It’s become really popular with other players too!
Many players believe this feature dramatically improves how much you’ll want to play the game again, and I understand why. Like other Borderlands games in True Vault Hunter Mode, it just makes things more unpredictable and enjoyable.
So, people started asking about a way to skip parts of the game online, on places like Twitter and gaming forums. Luckily, Graeme Timmins, the creative director, actually saw one of the posts! He explained that adding a skip function isn’t as simple as it seems – it could even break some of the missions, which would be a disaster.
Timmins advises against using this mod, explaining that skipping dialogue could corrupt missions, potentially making them unfixable. He emphasizes that the change seems simple, but it’s actually quite complex due to how dialogue is connected to the game’s missions, and he’s seen this cause problems before.
That’s definitely disappointing for speedrunners, dedicated players, and fans who are tired of Claptrap’s excessive talking.
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2025-10-09 18:10