Oblivion Remastered Keeps This Classic Dialogue Blooper Alive

Summary

  • Oblivion Remastered includes the iconic audio blooper from the original release, much to the delight of fans.
  • The blooper involving an NPC’s line was likely intentionally kept in the remastered version for nostalgia.
  • Bethesda preserved some quirks like NPC voice changes, reflecting the unconventional recording process for Oblivion’s dialogue.

The infamous glitch from the initial launch of The Elder Scrolls IV: Oblivion has been included in the updated version of the game. Although Oblivion is cherished for its captivating story, breathtaking scenery, enchanting music, and so on, there’s a certain quirky aspect that dedicated fans were eager to see retained in The Elder Scrolls IV: Oblivion Remastered.

Following numerous whispers and speculations, Bethesda subtly unveiled and quietly launched The Elder Scrolls 4: Oblivion Remastered on April 22. Almost twenty years after the debut of the initial game, enthusiasts are either re-immersing themselves in Cyrodiil or exploring it anew for the first time. Unlike some remakes and remasters that drastically revamp the components of the original, Oblivion Remastered has preserved its original voiceovers, retaining even a specific blooper.

As a dedicated fan, I can’t help but feel thrilled when I hear the news about Oblivion Remastered. Back when it was just a whisper among us, we fervently wished that a unique audio blooper would be preserved in the updated game version. And lo and behold, our dreams have come true!

If you’re one of those who has ventured into the realm of Tamriel, you probably remember this amusing blooper. It’s associated with a specific NPC in the Imperial City – Tandilwe, an Altmer Master Speechcraft trainer. In the original game, during his training dialogue, the voice actor stumbled, paused, asked for a retake, and then delivered the line again in a different tone. Somehow, this take was accidentally included in the first release of Oblivion, and instead of correcting it, it seems that the same audio has been carried over to Tandilwe in Oblivion Remastered!

Tandilwe’s Audio Was Likely Kept Intentionally in Oblivion Remastered

Back in the day, fans of the original “Oblivion” movie had a good laugh finding this mistake. Initially, it appears that Tandilwe didn’t sync his lips with the second half of the dialogue line, which seemed like an unintentional oversight. However, in the remastered version, Tandilwe is now animated to speak the missing part of the line. It’s speculated that the synchronization might be computer-generated, based on the audio, but it’s more than likely that this adjustment was made deliberately in the remaster.

Bethesda games are cherished for numerous reasons, and one of those factors includes the unique instances found within them. For instance, in Oblivion, non-player characters (NPCs) occasionally exhibit an unusual trait where they switch dramatically between conversation styles when speaking to players. This was a result of limitations in disc media at the time, which made certain characters share voices. Consequently, oddities like beggars suddenly adopting refined, formal English that one would expect from nobles might occur. Although such anomalies wouldn’t be acceptable in contemporary games, they contribute to Oblivion’s enduring appeal among long-term fans. During the unveiling of Oblivion Remastered, developers acknowledged this and chose to preserve some of the game’s quirky audio, possibly including this particular blooper.

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2025-04-24 03:24