Old School RuneScape Tells Angry Players to Stop Targeting Individual Developers

Old School RuneScape Tells Angry Players to Stop Targeting Individual Developers

Highlights

  • Jagex urges players not to target individual developers for loot table disappointment.
  • While Guthix Sleeps update introduced Tormented Demons with disappointing loot.
  • Jagex emphasizes team effort and communication following player backlash.

As a long-time gamer and avid Old School RuneScape player, I’ve seen my fair share of updates that didn’t quite hit the mark. The latest addition, Tormented Demons from the While Guthix Sleeps update, has left many players feeling disappointed with the loot tables. I get it – we all put in a lot of time and effort into this game, and it can be frustrating when things don’t go as planned.


Jagex, the team behind the development of Old School RuneScape, has asked players who are frustrated with the new loot tables for Tormented Demons to channel their disappointment away from individual developers. Despite some backlash, Old School RuneScape’s updates have been consistently impressive.

In a recent development, Jagex introduced the “While Guthix Sleeps” quest into Old School RuneScape. This was once a highly acclaimed quest in RuneScape 3, making its inclusion a significant event. The quest opens up access to Tormented Demons, formidable adversaries anticipated to drop valuable loot. However, contrary to expectations, the rewards have fallen short, leaving players displeased with the outcome. Typically, Old School RuneScape updates are met with enthusiasm by the community, but this addition has sparked frustration due to discrepancies between the intended and actual outcomes.

On the Old School RuneScape website, Jagex admitted that they had been overly cautious when adjusting the loot table for the Tormented Demons in the While Guthix Sleeps update. However, they urged players to cease attacking individual developers online while voicing their criticisms. As stated by Jagex, “Kindly refrain from isolating and attacking specific team members during your feedback process.” They emphasized that success and failure are shared experiences within the team at RuneScape, a philosophy that has contributed to its longevity as one of the oldest active MMOs in the market. Players have been analyzing the loot table closely, with Redditor AntakeeMunOlla discovering it generates less income per hour than the game’s standard mobs.

Jagex Tells Old School RuneScape Players Not To Target Individual Developers

Before Jagex publicly identified the developer responsible for creating the Tormented Demons’ loot table, there had been numerous speculations among the community about who was behind it. These assumptions led to a wave of harsh criticism and hostility directed towards the developers, eventually compelling Jagex to intervene and address the community. In the realm of RuneScape, where updates often spark controversy, it’s essential that Jagex remains resilient and keeps the lines of communication open with their fans. This transparency has always been a defining characteristic of the Old School RuneScape team, making them more relatable and in tune with the desires of their player base.

In several instances, the developers under scrutiny may not have a deep connection to the content you’re evaluating.

As a dedicated fan of Old School RuneScape, I strongly believe that there’s plenty of room for improvement in terms of quest content. Although “Although While Guthix Sleeps” didn’t reach the level of success we all hoped for in RuneScape 3, it still holds valuable questlines that could be adapted and brought to life in Old School RuneScape. Unfortunately, Jagex hasn’t publicly expressed any plans to pursue this avenue at the moment. With their focus currently on developing the Sailing skill and releasing the remaining parts of the Varlamore update, they have more than enough projects keeping them busy for now.

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2024-07-14 03:06