Among the numerous enhancements in Dying Light: The Beast, the introduction of vehicles is a particularly exciting addition, serving as a significant draw for players. Notably, parkour remains a central aspect of this game series, and Dying Light: The Beast continues to emphasize this. However, the vehicles in Dying Light: The Beast are truly unique and add an extra layer of excitement to the gameplay experience.
Initially, it might appear that vehicles would hinder the parkour-focused gameplay in Dying Light: The Beast. But there are two compelling reasons why fans shouldn’t dismiss them outright. If Techland delivers on their promises, these vehicles will serve as a means to traverse the zombie-infested Castor Woods, not replacing what makes it exceptional. They add a new dimension to the zombie experience that was missing in the first and second games.
Dying Light: The Beast is So Similar to The Following It Almost Hurts (In a Good Way)
The ‘Following’ DLC expansion for ‘Dying Light’ introduced a vehicular element to the game, requiring players to handle this new addition as they navigated the game’s survival aspects. A quintessential video game experience is undeniably managing such in-game vehicles.
Exploring the thrill of battling zombies using an assortment of melee weapons, blasting them away with diverse firearms, and ramming them over with vehicles – games like Dying Light and Dying Light 2: Stay Human certainly delivered on the zombie-themed adventure. However, what made The Following stand out was its compelling storyline, distinct zombies, and immersive exploration of the world. Many fans consider The Following as some of the finest content in the entire Dying Light series. Consequently, having Dying Light: The Beast share a similar atmosphere can only enhance the overall gaming experience.
Indeed, even though The Following might have been quite remarkable when it first came out in 2016, time has taken its toll and the mechanics may not be suitable for Dying Light: The Beast. To enhance the gameplay experience, Techland is making improvements so that vehicle interaction aligns with their vision for the game. Essentially, they view Dying Light: The Beast as a precursor to what could potentially be Dying Light 3 in the future. While a sequel might still happen one day, for now, think of Dying Light: The Beast as an expansive Dying Light experience. Techland aims to ensure that vehicles are not just an add-on but a fully immersive part of the game, taking into account aspects like sound design and collision effects. As Tymon Smektala explained to Game Rant, they’ve given careful thought to every detail.
What sets our diving model apart is its impressive ability to manage collisions with and driving over zombies…We dedicated significant effort to fine-tuning the physics involved in these encounters, as well as the sounds that are heard during them. We frequently employed onomatopoeias like “thwump,” “splotches,” and “squeaks” when discussing these aspects.
Dying Light: The Beast’s Vehicles Have Strong Developers Behind Them
It’s undeniable that having seasoned developers working in their areas of expertise is a key strength for any studio. Many single-player studios have ventured into the live service realm, but often with less than desirable results (using Dying Light as an example). This applies to just about any feature. It’s interesting to observe how Dying Light has developed over time, reinforcing its core principles. As for vehicles, they haven’t been ignored either. Smektala highlighted a part of Techland’s history that many current fans may not be aware of:
As a diehard fan looking back, I’d like to reminisce about Techland’s history in rally and arcade racing games. Approaching two decades ago, they were crafting the Xpand Rally series, which boasted a highly competitive driving model that garnered acclaim from the rally community. While it lacked real-car licenses, it was often compared to the beloved Colin McRae series. Fast forward to today, the lead programmer on Dying Light: The Beast’s driving model was one of the key figures behind Xpand Rally and other racing games Techland produced. So, with a wink and a nod, we can say that the driving experience in Dying Light: The Beast has been 20 years in the making!
In essence, Smektala clarifies that his statement was partly a joke, but the serious part stems from the prestige behind the delivery. Superior vehicles in the expansion pack, “Dying Light: The Beast,” contribute to enhanced gameplay, and consistent improvement in gameplay overall leads to an optimal zombie gaming experience.
As a dedicated gamer, I can confidently say that when it comes to delivering top-tier gaming experiences, Techland never fails to impress. Back in the day, Smektala shared with Game Rant their ambitious goal: “We strive to be recognized as one of the greats in the zombie genre.” Without a doubt, Dying Light: The Beast is no exception, with its meticulously crafted gameplay that reflects Techland’s unparalleled expertise in the zombie genre. And by weaving another captivating element into this already iconic zombie fantasy, they’re sure to leave an indelible mark on gamers everywhere.
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2025-07-05 15:44