One New Monster Hunter Outlanders Feature Can’t Be Confined to Mobile

As a seasoned veteran of the Monster Hunter universe, spanning over a decade of slaying beasts and traversing various landscapes, I can confidently say that the upcoming title, Monster Hunter Outlanders, has caught my eye (and wings) in a way no other game has before. The seamless integration of gliding mechanics reminiscent of Zelda’s Link or Genshin Impact’s Traveler has breathed new life into the franchise, making exploration more accessible and exciting than ever.

Having played countless hours on foot, clinging to mounts, and even leaping from Wirebug to Wirebug, I can finally let go of my inhibitions and soar through the skies like a true hunter should. The paraglider’s synergy with strong updrafts and high ledges adds an element of freedom that has been long overdue in the Monster Hunter series.

While I’ve enjoyed the unique traversal methods in previous entries, such as the Seikret mount in Wilds, nothing compares to the simplicity and convenience of a well-designed glider. Monster Hunter Outlanders has set a new standard for the franchise, proving that even a simple addition like this can greatly enhance the overall experience.

In all seriousness, I must admit that I’ve spent more time soaring through the skies than hunting monsters in Outlanders – but hey, who said being a bird wasn’t part of the job description for a Monster Hunter? After all, even the mighty Falconry Bowgun couldn’t give me this kind of freedom!

The Monster Hunter series is currently expanding on multiple levels. As we speak, the platform Monster Hunter Now continues to receive significant upgrades, aiming to provide the finest micro-experience for Monster Hunter fans. In February 2025, a new console installment named Monster Hunter Wilds is set to debut as the next major Monster Hunter release. Furthermore, at an undisclosed future date, we can expect the mobile spin-off game, Monster Hunter Outlanders, to join MH Now. With the highly anticipated Wilds approaching and Monster Hunter Outlanders‘ details still under wraps, it’s an exciting period for enthusiasts of Capcom’s hunting series.

Based on the trailers we’ve seen so far, Monster Hunter Outlanders appears to be more expansive in scope compared to other Monster Hunter games, potentially surpassing Monster Hunter Wilds in one significant aspect. Not only does Monster Hunter Outlanders seem to incorporate survival elements, it also appears to introduce the first truly continuous open-world map within the Monster Hunter series, as opposed to the segmented areas seen in Wilds. This is a major development on its own, but it also means that Outlanders will finally be embracing a mechanic that Monster Hunter has historically avoided.

Monster Hunter Gliding Has Always Been Limited Somehow

In the world of Monster Hunter games, aerial mobility has been a significant point of emphasis since the vertically-oriented Monster Hunter 4. While it hasn’t always experienced rapid advancements, each title has introduced new ways to traverse the air. For instance, Monster Hunter Generations built upon the beginner-friendly pole-vaulting Insect Glaive weapon from MH4 with an Aerial hunting style that allowed for jumps. Later, Monster Hunter World introduced the Glider Mantle to maintain the aerial gameplay. However, these features primarily facilitated monster mounting rather than environmental navigation. All of this changed in Monster Hunter Rise, where Wirebugs were added, allowing players to essentially fly across hunting grounds, which was a departure from the usual scope of Monster Hunter games.

As a long-time fan of the Monster Hunter series, I must say that my excitement for Monster Hunter Wilds has been somewhat tamed by the recent announcement of its new Seikret mount feature. Don’t get me wrong, I appreciate the effort to add more traversal options for hunters, but as someone who has spent countless hours exploring the Windswept Plains ecosystem in previous games, I can’t help but feel that the gliding ability seems a bit out of place at this stage.

While it’s exciting to think about what opportunities await us in Monster Hunter Wilds’ full release, I can’t shake off the feeling that the current focus on airborne features is just a way for the developers to stall on delivering what we truly want: convenient aerial traversal. And let me tell you, Monster Hunter Outlanders has already shown us how it’s done!

In my opinion, if Monster Hunter really wants to give us players an enjoyable aerial experience, all they need is one simple addition that builds upon the foundations laid by the Outlanders expansion. Let’s hope that the developers take note and deliver on this promise in Monster Hunter Wilds.

Monster Hunter Outlanders Gets Its Gliding Right

In Monster Hunter Outlanders, players can traverse the open world using a paraglider reminiscent of those found in The Legend of Zelda: Breath of the Wild or Genshin Impact. These gliders seamlessly blend with high cliffs and powerful updrafts, enabling hunters to swiftly and effortlessly cover large expanses of terrain as they scavenge for resources and hunt monsters. As Monster Hunter Outlanders delves into the survival genre, players might discover additional ways to enhance this handy device. However, it’s worth noting that Outlanders implemented the gliding mechanic before mainline Monster Hunter ever did.

Other Monster Hunter Entries Can Have Gliding Like Outlanders

In simpler terms, if future Monster Hunter games choose to incorporate a gliding feature like Monster Hunter Wilds, they now have a blueprint to follow. The complexity of traversal mounts or Wirebugs can be reduced, as long as the game layout is designed with a glider in mind from the start. Seikret in Monster Hunter Wilds is getting close to this level of convenience, but its gliding feature remains somewhat hidden, suggesting that it might take another Monster Hunter entry to fully implement this straightforward approach. Regardless of what Monster Hunter Outlanders brings to the table, it will at least offer a sneak peek into a Monster Hunter game with an easily accessible glider function.

Read More

2024-12-29 22:34