Onimusha: Way of the Sword Promises Thrilling Battles Without the Frustration!

Summary

  • Onimusha: Way of the Sword won’t be impossibly difficult, focusing on thrilling sword fights.
  • Capcom aims to revive the dormant Onimusha franchise with upcoming Way of the Sword release.
  • Developers clarified intentions for Way of the Sword gameplay, distancing it from “Souls-like” games.

The team at Capcom responsible for creating the upcoming action game, Onimusha: Way of the Sword, have made it clear about their plans regarding the game’s level of challenge. This exciting new title is scheduled to be released on PS5, PC, and Xbox Series X|S in 2026.

The classic Onimusha series by Capcom is experiencing a revival following years of relative inactivity. The initial Onimusha: Warlords, which mimicked the gameplay and aesthetic of the Resident Evil series, was a popular hit on the PlayStation 2. Since then, aside from Japan-exclusive browser and mobile spin-offs and the 2018 remaster of Warlords, the series had not ventured beyond the realm of PlayStation 2 and Xbox consoles, leading many to believe it was a forgotten Capcom franchise. However, during its broadcast on February 4, Capcom confirmed this notion false by revealing Onimusha: Way of the Sword, a brand-new game in the series designed for contemporary platforms.

At the presentation of Onimusha: Way of the Sword, the game’s producer Akihito Kadowaki and director Satoru Nihei shared their aspirations for the title. They highlighted three fundamental elements that define the gameplay in Onimusha: Way of the Sword. Furthermore, Nihei explained the team’s stance on challenge, stating that they aim to create a game that isn’t unreasonably difficult but rather offers exhilarating sword fights and allows players to feel accomplished by vanquishing their foes.

Onimusha: Way of the Sword Will Not Be Impossibly Difficult

It appears that Director Nihei is making it clear that the game Onimusha: Way of the Sword won’t be excessively difficult, and he’s also suggesting that it will differ from Souls-like action games, which are known for being extremely challenging to the point of frustration for many players.

Considering how long it’s been since we heard about Onimusha, explaining the expectations in advance is a sensible decision for Capcom. At first sight, someone unfamiliar with the series might think that the dark fantasy style and intense combat of Onimusha: Way of the Sword resembles games like FromSoftware’s Sekiro or Koei Tecmo’s Nioh, suggesting a similar emphasis on difficulty.

Between Onimusha: Way of the Sword and the upcoming remaster of Onimusha 2: Samurai’s Destiny, Capcom is gearing up for a potential resurgence of the entire Onimusha series. If both titles perform well, we might soon see a new cornerstone in the genre of modern action games emerge.

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2025-02-08 04:13