Some individuals might argue that there are excessively many open-world games, and I can understand their perspective. Such projects often appear perpetually on the horizon and garner significant attention due to their status as major releases. It’s true that genre exhaustion is a genuine concern, and after experiencing numerous similar adventures, it becomes easy to grow weary and start viewing games as merely another open-world escapade.
Overabundance of choices often leads to some games being unnoticed, either due to insufficient promotion or mediocre reviews that make them less appealing. These lesser-known or underrated open-world titles, although not perfect, can still present something unique and fresh. On the other hand, they are simply a blast to play.
OK, “open-world games that deserve more love” is quite vague, so let’s go through some criteria:
- To qualify, a game either has to be relatively unknown (think less than 10K reviews on Steam) or garnered mediocre reviews at the time of its release.
- This article is not really about titles that sold poorly or failed to meet commercial expectations. If a game received great reviews upon release and is generally looked back on fondly, it will not be considered. So, no Sleeping Dogs.
Echo Point Nova
Now, This Is How You Do Open-World FPS Action
If you’re seeking an engaging, swiftly moving indie FPS game that offers a silky-smooth experience, give Severed Steel a try. Comprised of brief, time-centric stages, the game emphasizes style, speed, and precision in combat, creating a gameplay rhythm that’s incredibly hard to resist. Notably, the same team also developed Echo Point Nova, a title that transposes the fundamental mechanics of Severed Steel into an abstract sandbox setting.
On an expansive planetary setting, this game maintains the intricately designed environments akin to those in Severed Steel, yet offers greater flexibility in navigating challenges and strategizing for the campaign. The gameplay is nearly faultless, with combat and navigation mechanics that are enjoyable to grasp rather than frustrating. Remarkably, the map size is relatively compact compared to open-world norms, making it possible to finish a playthrough in less than 10 hours. Those familiar with Echo Point Nova will appreciate its excellence, but Greylock Studio’s game has largely gone unnoticed, particularly since it’s exclusive to PC gaming platforms.
Mad Max
The Most “Famous” Underrated Open-World Game Of All Time…That Still Deserves More Love
Couldn’t it be possible for a game to gain such widespread recognition for being underappreciated that it eventually becomes overhyped? Since its debut in 2015, when it received a mixed critical reception, Mad Max has become the internet’s favorite example of an overlooked open-world gem deserving more attention. For the initial years following its release, I was always eager to extol its excellent vehicular combat, faithful world design, car customization, and passable storyline. However, these days, the game’s reputation is fairly established, and it no longer feels underappreciated. To be honest, calling Mad Max underrated has become a tired cliché at this point.
Revisiting Avalanche’s game more recently, I discovered that it may have never quite received the recognition it deserves. To this day, Mad Max stands out as the game with the most impressive car-based combat in the open-world genre, and it surpasses almost all other contenders in this category.
Ashen
Elden Ring Was Not The First Open-World Soulslike Game
Back in 2018, the gaming world wasn’t flooded with so many games inspired by “Dark Souls” like it is now. While the term “Soulslike” was already being used, there weren’t as many new takes on the genre that might have left players feeling overwhelmed. However, when A44 introduced “Ashen” in 2018, they were not part of this trend.
Among one of the pioneers in the AA (Action-Adventure) or independent Soulslike genre, the 2018 game Ashen, distinguished itself by opting for an open-world setting, a departure from the norm in this particular genre. Traditionally, the Soulslike format has complemented exploration-driven adventures and Metroidvania level designs. However, Ashen was the first to experiment with incorporating Soulslike combat into a sandbox environment. Significantly, this game demonstrated that such a fusion not only functioned but thrived. Despite showing its age today, Ashen remains underappreciated for its role in shaping the history of the Soulslike genre.
Spider-Man: Web of Shadows
The Most Forgotten Spider-Man Open-World Game
Among all superheroes, none can boast a more impressive video game portfolio than Spider-Man. Other Marvel and DC characters simply cannot compare in terms of both the quality and quantity of their games. If we focus specifically on open-world projects, Spidey still outshines most. For instance, “Spider-Man 2” is a timeless classic, “Ultimate Spider-Man” is exceptional, and Insomniac’s latest trilogy is a must-play for any gaming enthusiast, or even those who simply appreciate good games. Even the less stellar titles, such as “Spider-Man 3” and “The Amazing Spider-Man,” offer enjoyable diversions and extensions of their original stories. Yes, “The Amazing Spider-Man 2” was not well-received, but that still speaks volumes about his game legacy.
Initially, “Web of Shadows” is often recalled as the game that bridged the gap between “Ultimate Spider-Man” and “Shattered Dimensions”. But before the release of “Marvel’s Spider-Man” in 2018, I would contend that “Web of Shadows” was Spidey’s finest open-world game. In 2008, this adventure came remarkably close to offering a complete gaming experience for the IP, featuring an impressive map, combat system that predated “Arkham”, excellent movement and web-swinging mechanics, and a narrative that successfully blended fan service with strong writing. If you’ve never played it before, I recommend giving “Web of Shadows” a try.
As a gaming enthusiast, let me clarify that when I mention “Web of Shadows,” I’m referring to the PS3 and Xbox 360 versions, not their handheld or PS2 counterparts. Despite sharing the same name, these console editions offer distinct gaming experiences.
Batman: Arkham Origins
A Wonderful Gotham Christmas
Prior to “Suicide Squad: Kill the Justice League”, “Batman: Arkham Origins” was considered an outlier, or black sheep, within the “Arkham” series during its major releases. While Rocksteady Studios were engrossed in creating “Arkham Knight” and developed a fondness for the Batmobile, Warner Bros assigned WB Games Montreal with producing a prequel that delved into Bruce Wayne’s early days in Gotham City. Consequently, this game turned out to be a somewhat forgettable entry, appearing as a rehash of “Arkham City”.
Admittedly, that critique holds some weight. Arkham Origins could be seen as a winter-themed version of Arkham City. Essentially, it’s the same map with a festive makeover for Christmas, and while there are minor enhancements to the combat system, it still doesn’t stray too far from its predecessor. The narrative also seems to lose steam after introducing a predictable and seemingly unnecessary new villain.
In essence: Arkham City stands out as one of the best open-world games ever made, and its design is seldom matched. Thus, I’m thankful to have Arkham Origins, a 2013 game, as an alternative, free from its older brother’s shadow. With stunning visuals for its time, an aesthetically pleasing city, thrilling combat, and remarkable boss fights that measure up to any other game in the series, it’s definitely worth playing.
Rage 2
Doom Gameplay In An Open-World
2011’s game “Rage” was once overlooked and undervalued, but over time it has become a beloved classic among fans, known as a hidden gem. However, the long-awaited sequel, “Rage 2”, took a different path by adopting an open-world format. This shift was mainly spearheaded by Avalanche Studios, who were behind the creation of “Mad Max”. Interestingly, Id Software contributed to the development process by ensuring that the gunplay in “Rage 2” bore a striking resemblance to the gunplay in the 2016 game “Doom”, a move that ultimately proved beneficial for “Rage 2”.
It’s clear that while Rage 2 isn’t flawless, it falls short in a few areas. The post-apocalyptic setting feels empty more often than not, lacking the desired atmosphere. Even though they nailed the perfection with Mad Max, Avalanche seems to have missed the target when it comes to driving and vehicle combat in Rage 2. These elements are sluggish and disappointing instead of thrilling. The storyline is underwhelming, resembling Borderlands but failing to live up to its standards.
Despite the passing of time, I continue to cherish my experience with Rage 2. The reason? The first-person, on-foot gameplay is simply enjoyable. Although open-world games featuring exceptional gunplay in the first person are more prevalent today, in 2019, they were relatively scarce, and Rage 2 stood out as one of the finest examples in its category. Even five years later, the guns still deliver a satisfying feel, and combat significantly improves once you unlock all your abilities.
Unlock all your Nanotrite abilities as soon as possible. They elevate the gameplay considerably.
The Saboteur
I truly pine for Pandemic Studios; they crafted such remarkable games that many have come to appreciate, with Battlefront and its sequel being among the most well-known. However, their entire catalog was brimming with quality titles. Mercenaries: Playground of Destruction stands out as one of the most enjoyable open-world games from the 2000s, and its follow-up is also worth playing. Destroy All Humans is pure enchantment, and even The Lord of the Rings: Conquest offers some memorable moments. Regrettably, EA shuttered Pandemic’s operations in 2009, just a month before the release of their final game, Saboteur.
In the backdrop of World War II, Paris serves as your setting, where you assume the role of a daring race car driver who joins the French Resistance. Your mission is to navigate through the city, liberating areas from Nazi control. An intriguing design element in this game is that previously controlled zones remain black and white, but when you free an area, it bursts into vibrant color. Despite some rough handling at times, the game The Saboteur exudes a unique blend of style, charm, and “coolness” in every scene. Exploring Paris is a delight, and the gameplay seamlessly combines driving, stealth, and third-person shooting.
Is The Saboteur one of the best open-world games out there? Well, it’s unlikely, but I would still suggest it to almost anyone who enjoys this type of game and is looking for something a little unique.
Way Of The Samurai 4
The Whole Series Deserves More Love, But WOTS 4 Is The Best (And The Only Open-World Option)
There’s a good chance you might not be fond of “Way of the Samurai 4”. In fact, it could even be a game you dislike. But there’s also a slim possibility it could become your all-time favorite. This game is peculiar in its own way, and there’s nothing else quite like it. The fourth installment is the only one that can be considered open-world, though it takes place in a relatively small village with several distinct areas. However, the port town is exceptionally well-developed, and the game does an excellent job of drawing you into the environment. Furthermore, you’re faced with making numerous decisions that significantly influence the storyline’s development and conclusion, creating a journey that feels unique rather than predetermined.
Among the games listed here, Way of the Samurai 4 is one that could use a bit more spotlight. Initially, it may seem overwhelming, but its sword combat is remarkably good, improving as your confidence grows. The three-faction system effectively complements both gameplay and storyline, and the writing strikes a balance between realism and humor.
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2025-08-02 04:38