Summary
- Reworks in Rainbow Six Siege aim to maintain operators’ core identities while updating their gameplay.
- Some original operators like IQ and Blitz may need reworks to stay relevant with newer additions.
- Operators like Grim and Alibi could benefit from changes to their gadgets for increased effectiveness.
In the world of Rainbow Six Siege, Ubisoft has primarily concentrated on expanding the roster with new operators. Lately, however, they’ve been experimenting with some operator reworks as well. A rework alters an operator’s playstyle while preserving their unique identity. These changes are typically implemented when an operator is underutilized by players, often due to a subpar kit or a gadget that no longer fits the gameplay dynamic.
In the game Siege, many operators have unique abilities that add value, but there are still some who could significantly improve with a complete overhaul from the developers. Following the highly praised and much-anticipated rework of Blackbeard, it seems appropriate to consider which other characters in Siege might benefit from a similar update by Ubisoft in the near term.
8. Grim
Grim’s Bees Can Be A Little Too Situational For Him To Be Very Effective
- Health: 1
- Speed: 3
Grim is a character who uses a device to unleash hordes of bees, which alert defenders when they are triggered. Despite being quite conspicuous and noisy, many players find it simple to dodge these insects. There’s been a lot of requests for Ubisoft to tweak Grim’s gadget slightly so that it becomes more dependable at locating roamers, making him a more valuable team player if this change is implemented.
For instance, if Grim’s bees were able to move independently, however slowly, this would significantly increase his power because they could trail anyone whose scent they detect. Moreover, equipping Grim with fragmentation grenades might be a beneficial alteration as it would enable him to breach walls and flood them with bees, thus enhancing his current strength.
7. IQ
IQ Is Quickly Being Left Behind By Other Intel Operators
- Health: 1
- Speed: 3
As a die-hard fan, it’s been incredible watching IQ since the early days of Siege, but with the game evolving over time and so many new characters joining the roster, IQ just doesn’t seem as impactful as she once was. Despite her ability to scan enemy devices from behind walls, it feels like she lacks the edge that operators like Brava and Twitch bring to the table.
A straightforward solution to address this issue could involve modifying IQ’s device to penetrate walls, or alternatively, creating a temporary disruption of traps or gadgets using a remote Electromagnetic Pulse (EMP). This alteration would significantly enhance IQ’s capabilities and reduce her reliance on her teammates, making her a more formidable adversary.
6. Blitz
It Might Be Time To Rework The Biggest Balancing Nightmare In Siege
- Health: 2
- Speed: 2
In the early stages of the game Siege, shields weren’t viewed as particularly robust. However, Ubisoft has struggled to find a suitable balance for them over time, especially when it comes to Blitz. The problem lies in Blitz’s speed; he moves so swiftly, even though he is categorized as a 2-speed operator. This rapid movement allows him to charge into a room, use his shield to illuminate the entire space, and then effortlessly eliminate opponents with his pistol for quick kills.
It’s no secret that playing against him is tough, often bordering on unbalanced in many situations, making a revamp highly desirable for better integration with the game’s current playstyle. Changing his shield to throw stun grenades instead of instantly flashing would give defenders some time to respond, while still maintaining Blitz as a valuable support character. An additional idea could be allowing him to set down his shield similar to Osa, with occasional flash and stun effects, preventing him from darting across the map uncontrollably.
5. Alibi
Many Siege Players Are No Longer Fooled By Alibi’s Decoys, So It Might Be Time To Change Things Up
- Health: 1
- Speed: 3
The device provided by Alibi can create a false target that emits a signal when enemies attempt to shoot it. However, after being in the game for quite some time, many players of Rainbow Six Siege have learned to avoid shooting these decoys, making Alibi less potent than before. Enhancing the realism of these decoys could significantly boost Alibi’s popularity among players.
If the decoys were capable of moving independently or occasionally displaying a reload animation, they would become significantly more dependable in detecting the enemy, almost like having extra eyes on the battlefield. Ubisoft could potentially draw inspiration from Marvel Rivals by enabling each decoy to rotate their body towards the same direction as Alibi, mirroring Loki’s behavior.
4. Nokk
The Stealthy Attacker Needs A Bit More To Her Kit To Stand Out
- Health: 2
- Speed: 2
Nokk, a character in the game, is crafted to be a covert and undetectable assailant on the battlefield. Her tool enables her to traverse maps without triggering camera alerts. However, since her introduction, she’s struggled with low pick rates due to several factors, one being that it takes her a considerable amount of time to reach key points. Furthermore, Nokk isn’t typically a collaborative player as her gadget is self-centered, which means if she perishes early in a round, she provides no benefit to the team.
A potential update for Nokk, while preserving her assassin-like demeanor, could involve giving her control over cameras temporarily. This would enable her to move swiftly without being detected and avoid damaging cameras unnecessarily. Regardless of the specific modifications Ubisoft chooses for her, it’s crucial that Nokk undergoes some changes to make her more alluring as an attacking character.
3. Capitao
There’s Potential To Make Capitao One Of The Best Anti-Roamers In The Game
- Health: 1
- Speed: 3
As a fan, I’ve noticed that despite Ubisoft buffing Capitão’s crossbow, he often struggles to keep pace with many of his fellow attackers when it comes to clearing rooms effectively. Compared to operators like Fuze, Zofia, and Ying, who excel at flushing out defenders from their hiding spots using their gadgets, Capitão seems to be somewhat overshadowed. I believe a better approach might be to reimagine Capitão as an anti-flanker, focusing on tracking down roamers and safeguarding his team against stealthy defenders, making him more valuable in the heat of battle.
If Capitao’s crossbow bolts functioned as traps that ignited upon hitting an enemy, he could manage small strategic areas of the map. Additionally, this tactic would reveal opponents attempting to surprise him and his team.
2. Amaru
Amaru Could Become A Mobile Trickster With A Few Amendments To Her Grappling Hook
- Health: 2
- Speed: 2
Amaru stands out as an unusual character, mainly due to her monotonous demeanor. Her unique tool is a grappling hook, enabling her to plunge into a location feet-first before attacking any defenders she targets with her gunfire. However, the problem lies in her high-risk nature because when she starts grappling, it makes a loud noise that can be heard from quite a distance, which usually results in her getting eliminated as soon as she enters the area nine times out of ten.
If her grapple tool enabled her to swiftly scale walls and maintain position without shattering windows, it would facilitate smooth navigation across the map, minimizing the need for risky exposures. Additionally, this feature could add a psychological element to gameplay, as it would leave opponents guessing whether Amaru will break through a window or not, creating uncertainty about her location.
1. Sens
Sens’ Bizarre Gadget Hasn’t Quite Made The Impact Ubisoft Wanted
- Health: 1
- Speed: 3
Although Sens’ device, the R.O.U Projector System, is distinctive and enjoyable to operate, several individuals might deliberately steer clear of this character due to the fact that numerous others excel at map management, such as Gridlock and Dokkabei. When Sens deploys their gadget, it rolls diagonally across the floor and generates a smoke-like projection that envelops an entire room, permitting Sens and their teammates to enter unnoticed.
The problem is that this feature also obstructs Sens’ team from locating the defenders, and in extreme situations, it might provoke attackers to charge blindly, exposing themselves to danger. While Sens can now control when the wall is active or not, a better solution could be a redesign that allows them to deploy only one wall instead of multiple ones, thus making rooms less complex and easier to navigate.
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2025-02-05 08:16