Summary
- Former Bethesda developer Bruce Nesmith praised Oblivion Remastered, saying it’s more than a simple graphical revamp.
- Nesmith describes Oblivion Remastered as “Oblivion 2.0” with its altered mechanics.
- The remaster retains the original story with added quality-of-life updates.
After the launch of “The Elder Scrolls 4: Oblivion Remastered,” a former Bethesda employee, who was involved in the initial release of “Oblivion,” commended the upgraded version. This ex-Bethesda employee expressed that labeling “Oblivion Remastered” as just a simple remaster fails to acknowledge the extensive changes and hard work put into enhancing the original game.
As a die-hard fan, I couldn’t contain my excitement when the cat was finally out of the bag during Microsoft and Bethesda’s live event on April 22, streamed across social media platforms. The momentous occasion unveiled none other than the long-anticipated remaster of Oblivion! With a stealth drop following the stream, the game landed on PC, PS5, and Xbox consoles, creating a whirlwind of success on Steam. Within just a few hours of its surprise debut, over 128,000 players were simultaneously enjoying Oblivion Remastered on Steam. At the time of this writing, the game boasts an impressive 82% positive rating on Valve’s storefront.
As a passionate gamer immersed in the world of Skyrim and Oblivion, I can’t help but notice the buzz surrounding the release of Oblivion Remastered. This revamped version has garnered attention, even from a former developer of the original 2006 game, Bruce Nesmith. In an interview with VideoGamer, he made it clear that labeling Oblivion Remastered as just a simple remaster is a disservice to the project’s depth.
According to Nesmith, a remaster would be more akin to the updated assets in Skyrim: Special Edition. However, he emphasized that the overhauled mechanics and animations in Oblivion Remastered go beyond what a typical remaster offers. Instead, he sees it as something between a remaster and a complete overhaul of the game itself. In essence, Nesmith has coined the term “Oblivion 2.0” to describe this unique blend of old and new.
Original Oblivion Developer Praises The Remastered Version
- Former Bethesda developer Bruce Nesmith praised the work put into Oblivion Remastered.
- Nesmith stated that Oblivion Remastered was more than a simple graphical revamp.
- The term “Oblivion 2.0” was what Nesmith used after stating how some mechanics were altered.
- Oblivion Remastered was shadow dropped on April 22.
During his tenure at Bethesda, Nesmith served as the original senior game designer for “Oblivion” and led design efforts for the initial release of “Skyrim.” After retiring from video game development in 2021, with Bethesda focusing on “Starfield,” Nesmith has since focused on writing and publishing books within the genre of literary role-playing games (LitRPG).
In contrast to the original 2006 version, Oblivion Remastered includes enhancements to character movement speed. Despite retaining the main storyline of the original game and its expansions, Bethesda and Virtuos have leveraged Unreal Engine 5 for improved graphics and physics in the remastered version. However, keep in mind that it demands a significant amount of storage space, as Oblivion Remastered takes up approximately 125 GB upon installation.
Although work on The Elder Scrolls 6 is ongoing, the sudden arrival of Oblivion Remastered has left quite an impact in the gaming world. As players delve into the reworked Imperial territories of Cyrodiil and defend against the Daedric hordes from the realm of Oblivion, it remains a question whether this remake will have lasting effects.
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2025-04-24 01:17