
Breakthrough mode, first appearing in Battlefield 1, has always been known for its fast-paced, chaotic battles. This continued when Battlefield 6 launched, but a recent update reduced the number of players in the mode. As a result, Breakthrough feels less intense now, and over 1,000 players have expressed their dissatisfaction with the change.
Despite its success, Battlefield 6 has faced a lot of criticism. The game’s launch on Battlefield RedSec received negative reviews, and players have repeatedly complained about the cosmetic items and the way the battle pass is structured, focusing heavily on challenges. However, the biggest point of contention seems to be the map design. Many longtime fans feel the maps are too small and encourage chaotic, close-quarters combat, lacking the large scale they’ve come to expect from the Battlefield series. While Battlefield Studios is working on improvements for future updates, reducing the number of players in the Breakthrough mode feels like a temporary solution – one that many players would prefer to see addressed more thoroughly.
Why Battlefield 6 Fans Are Pushing Back Against Breakthrough’s Player Decrease
The Breakthrough mode in Battlefield 6 used to feature two teams of 32 players, for a total of 64 per match. Now, the mode has been changed to 24 players per team, bringing the total to 48. This change, which wasn’t mentioned in the game’s recent update notes, has upset many players. While the reduced player count was intended to give players more space on the maps, the community feels it hasn’t made the maps feel bigger—just emptier. This means both infantry players and those who enjoy large-scale vehicle combat are now disappointed with the experience.
Battlefield Studios is considering making changes to map sizes. This could mean expanding the current maps or creating larger maps in the future.
A recent Reddit post by 1Aspect, with over 1,200 upvotes, reflects a widespread feeling among players that the Breakthrough mode has become significantly worse since the team size was reduced. This isn’t an isolated opinion; similar posts on Reddit have garnered comparable attention. Players are particularly frustrated that the mode now feels too similar to Conquest, with long periods of travel between battles. The main issue seems to be balancing problems, which BF Studios may not have foreseen when they made the change to smaller teams.
Recent changes to Battlefield 6 have made some maps particularly difficult for the defending team. For example, on Liberation Peak, defenders often struggle to stop the initial wave of enemy tanks due to having fewer teammates. This problem extends to other maps as well, where the smaller team size makes it hard to cover all possible attack routes. Conversely, attacking can also be challenging on maps like Blackwell Fields, as there aren’t enough players to effectively capture and hold multiple zones. The reduction in players also means fewer support players, leading to less frequent revivals and a generally frustrating experience in Breakthrough mode. Some players have suggested that these changes could have been tested in the more casual Breakthrough mode, where a less intense experience would be more appropriate.
Okay, so a lot of people are saying Breakthrough just isn’t as fun as it used to be. I get it! The chaos was the thing that made it different from other modes, and honestly, most players seem pretty upset about the changes. It feels like the developers are stuck between a rock and a hard place. They tried to fix complaints about the mode being a ‘meat grinder’ for people who like big maps, but now the people who enjoyed that chaotic experience are annoyed too. It’s a tough spot to be in, for sure.
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2025-11-16 21:34