Key Takeaways
- Overwatch 2 Season 12 introduces new Support hero Juno and Clash mode, but players criticize the mode for flawed point distribution.
- Content creator Kevin Walker praises recent improvements to Clash mode, but highlights issues with defending teams gaining easy points.
- Suggestions to address Clash mode flaws include not awarding points to defenders on retakes and increasing point rewards for attackers.
As a seasoned Overwatch 2 gamer with countless hours under my belt, I must say that the introduction of Juno and Clash mode in Season 12 has been a double-edged sword for me. On one hand, it’s always exciting to try out new heroes and game modes. But on the other, I find myself grappling with the frustrating flaws in the Clash mode’s point distribution system.
Players of the new Clash mode in Overwatch 2, which was introduced during Season 12 on August 20, 2024, are expressing their concerns over what they perceive as a problematic match flow and offering solutions to address it.
There’s been an influx of players for Overwatch 2 lately, as they rush in to explore the fresh content introduced with Season 12. One of the main attractions is Juno, the latest Support hero added to the game, who also happens to be a Martian astronaut and the newest character to play. Another exciting addition is a new game mode called Clash, where teams fight to seize control points on a symmetrical map.
Players are expressing dissatisfaction with the game mode Clash in Overwatch 2, as they find issues with how points are allocated to teams when capturing control points. Commentators such as Kevin Walker have pointed out that these distribution flaws lead to an excess of “underwhelming” or anticlimactic matches due to their inconsistency.
Players Call Overwatch 2 Clash Matches ‘Anticlimactic’ Due To Point Flaws
In a tweet on the subject, Walker praised recent improvements to Clash mode from its earlier trial runs, such as adjustments to the point distribution for attackers capturing the last node. However, he opposed the system awarding a point to defenders for capturing the locations closest to their respective spawn point, because Overwatch 2 Clash map design heavily favors defending teams when close to a team spawn. As a result, too many matches have an attacking team mounting an exciting comeback end up losing because the defenders retake their final spawn to win on points. For viewers, the dynamic is anticlimactic, and can even feel “undeserved” for the winners.
Walker proposed that, in critical game situations, Clash mode should not grant points for retakes to defenders. Doing so would eliminate anticlimactic victories and maintain the excitement of a last-minute comeback for attackers. Some players from communities such as the Competitive Overwatch subreddit have proposed an alternative idea, like boosting attacker’s point rewards and raising the overall victory requirement to 6 or 7 points. This strategy would encourage defenders to put up a stronger fight when trying to reverse the tide of battle.
Overwatch 2’s Season 12 has sparked renewed enthusiasm for Blizzard’s iconic hero shooter, as gamers experiment with all the fresh features. Apart from the debut of Juno, a significant number of players are testing out Clash, which shares similarities with the adored (albeit unbalanced) Assault mode from the initial game. However, certain issues in Clash could potentially diminish some of the excitement it has generated, so it might be beneficial for Blizzard and the community to tackle the most pressing concerns about this new mode promptly.
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2024-08-23 07:53