
As a huge fan of team-based shooters, I was really excited about the new Escalation mode. The idea is you fight for control of seven points, and filling a meter by holding most of them earns you a point – first to three wins. But here’s the catch: after each point scored, one of those control points vanishes. This constantly shrinks the battlefield, forcing everyone closer and closer for some seriously intense combat. It *sounds* amazing on paper, a perfect way to keep the pressure on, but honestly, when you actually play it, some pretty big issues start to show up right away.