Baby Steps Devs Talk Reclaiming the Walking Simulator Genre

When questioned about whether *Baby Steps* was meant to be a parody of “walking simulator” games, Bennett Foddy explained that he saw it more as a playful twist on large, open-world games like *Assassin’s Creed* – which also involve a lot of exploration on foot. *Baby Steps* does have a main story, where the character Nate explores a strange new world, but it’s very free-form. The game doesn’t use quest markers or to-do lists, allowing players to explore at their own speed and choose their own paths.







