Don’t Take the Skyrim Approach in Assassin’s Creed Shadows
Since “Assassin’s Creed Origins” introduced an expansive open-world design in the series, travel within each game has generally been quite unrestricted. From the start of “Origins” and “Odyssey”, players found themselves able to roam extensively across Egypt and Greece on camel or horseback, with few obstacles akin to those in “Skyrim”. When faced with cliffsides or structures, Bayek, Alexios, and Kassandra could effortlessly scale any surfaces. Evior and Basim had slightly restricted travel abilities until they completed the prologues of “Valhalla” and “Mirage”, but even so, they were still able to climb most surfaces. However, the leads in “Shadows” do not share this freedom; their climbing capabilities are more limited.