Resident Evil 2 Director Reveals Why ‘Action Game-Like Mechanics’ Were Cut From the Original Game

In a fresh post on platform X (previously Twitter), Hideki Kamiya – the director of Resident Evil 2 – reminisced about the creation process of the original Resident Evil game. His comments follow the release of Silent Hill F’s gameplay, and he shared that team members from the first Resident Evil game proposed ideas like a “sidestep” or a “powerful knife slash.” Director Shinji Mikami permitted these team members to experiment with these features, but ultimately demonstrated why they were not essential for the game.





