Lollipop Chainsaw’s Sequel Risks Missing Its Own Joke

During middle school, I became overly preoccupied with doomsday theories triggered by a video game advertisement, which I think my caring mother is still blissfully unaware of. Fortunately, the world didn’t perish on that ominous day. Instead, I progressed through life, completing college, getting married, and carrying on without a hitch. However, like many other older Gen-Zs, I was plagued by an unusual sense of nostalgia driven by fear of missing out (FOMO). In my quest to reconnect with the games I had been forbidden from playing during my strict upbringing (such as Mass Effect and Assassin’s Creed), I purchased a copy of Lollipop Chainsaw. It turned out to be an enjoyable diversion, offering a lively and colorful gameplay that appealed to both my 13-year-old and 23-year-old selves. As it turns out, Juliet Starling was correct all along: I indeed wished to play this game.








