
One aspect of Metal Gear Solid Delta that’s been less clear is how codec calls will operate. In the original Metal Gear Solid 3, as well as its predecessors, codec calls would halt gameplay entirely, transporting players to a separate screen for dialogues between Snake and various NPCs. The screenshots from the new Snake Eater suggest there may be a shortcut to call characters on the codec, but it’s uncertain if these conversations will occur in the same separated, time-shifted manner as before. As time passes, we’ll discover how Snake Eater, along with potential Metal Gear remakes, will modify this feature for contemporary audiences, which will significantly impact the character of this upcoming chapter in the series.