‘There’s Fun In Not Knowing Exactly What’s Going to Happen’ WoW Developers On Dungeons and Raids In a Post-Addonpocalypse World

TopMob interviewed Paul Kubit and Dylan Barker, associate game director and lead encounter designer for World of Warcraft, about dungeons and raids in the upcoming WoW: Midnight expansion, and how changes like addon restrictions are impacting their design. Kubit explained that a key goal is to create enjoyable surprises. “There’s fun in novelty,” he said, “there’s fun in not knowing exactly what’s going to happen, or when something unpredictable happens.” This idea extends beyond the story itself, influencing everything from how encounters are built and the types of enemies players face, to the way content updates are released.







