Crimson Desert, Curiosity, and the Zelda: Breath of the Wild Effect

But Zelda: Breath of the Wild ignited a phenomenon far more broad than the sight-driven discovery and curiosity-fueled exploration of one individual’s experience. Its lack of handholding and minimalistic approach to what was once the traditional open-world formula almost made it an asynchronous multiplayer game of sorts, where players cooperated with one another by sharing their discoveries online and through word of mouth. There was no guide book large enough or publication with enough time or resources to reveal every single secret housed within Breath of the Wild‘s Hyrule, so players took it upon themselves to help others find what they believed at the time was something no one else had ever seen. Nine years later, Crimson Desert takes a similar approach in its open-world design, effectively reviving what I like to call the “Breath of the Wild effect.”






