Hidden Details That Made Halo Combat Evolved So Good

It’s interesting to note that many first-person shooter (FPS) games, like Call of Duty, don’t simulate enemies reloading their weapons. This is why enemies often seem to have unlimited ammunition. However, Halo: Combat Evolved was an early exception. Released in 2001, it featured reload animations for both enemies and allied Marines whenever their weapons ran out of ammo. While enemies don’t technically need to reload, the animation adds a level of realism surprisingly absent in many modern FPS titles.





