Hell is Us Dev Talks Creating a Gritty World of Emotions
Following approximately three hours of gameplay with “Hell is Us“, Game Rant had an engaging conversation with the creative director and art director, Jonathan Jacques-Belletête. Our discussion encompassed topics such as how exploration functions within the game, the methods employed by Rogue Factor to create the grim world of Hadea, and a peek into their design process for enemies/bosses in the game. Please note that this transcript has been streamlined for better understanding and conciseness.