
Ever since the release of “Bloodborne”, this game has gained an almost legendary status in comparison to other games produced by FromSoftware. This is due to its unique character as a game of contrasts. Although “Bloodborne” shares similar gameplay mechanics and is from the same studio as Hidetaka Miyazaki’s previous games, playing it reveals that it demands forgetting everything known about the “Dark Souls” series in favor of combat design that emphasizes swiftness, aggression, and relentless pressure on the enemy. Unlike the high fantasy and epic world-building found in the “Dark Souls” trilogy, “Bloodborne” offers a self-contained and powerful cosmic horror narrative that ranks among the greatest works of Lovecraftian fiction. It explores paradoxical themes about the healing power of blood while acknowledging its potential as a carrier of disease. Strangely, despite fan requests and its proven success within the FromSoftware library, “Bloodborne” remains confined to a last-generation console.