Things That Define Sucker Punch Games

As a huge fan of Sucker Punch, I’ve been thinking about what *really* makes their games special. They’ve made three pretty different franchises, but I always feel like there’s something that connects them. With their new game, *Ghost of Yotei*, coming out, I wanted to take a closer look and see if I could pinpoint what those common threads are – whether it’s how they play, the kinds of stories they tell, or just certain things they always seem to include.







