ARC Raiders Dev Says There Are No Friendly or Aggressive Lobbies

Most shooting games, like Battlefield and Call of Duty, pair players based on skill or connection quality. ARC Raiders takes a different approach. While skill is still considered, the developers at Embark Studios recently introduced a system that focuses on how much players enjoy fighting other players versus the environment. According to CEO Patrick Söderlund, players who prefer to focus on the environment and avoid player conflict will be matched with others who feel the same way. However, another developer at the studio clarified that the matchmaking isn’t simply a matter of choosing between player-versus-environment or player-versus-player – it’s more nuanced than that.







