Baby Steps is Doing Everything AAA Execs Say Games Shouldn’t Do – Game Rant Advance

In the game *Baby Steps*, players control Nate as he navigates a challenging, hilly landscape – the biggest obstacle being uneven terrain. It’s a walking simulator at its heart, meaning you control each of Nate’s steps as you explore. But like the anime *One Piece*, there’s more depth to both the character of Nate and the game itself than meets the eye. For Game Rant Advance, we talked to developers Gabe Cuzzillo, Maxi Boch, and Bennett Foddy about the making of *Baby Steps* and what it says about modern video game design.

Things That Could Ruin The Super Mario Galaxy Movie But Illumination Can Avoid

I was really happy with how well the first Super Mario movie did in theaters, and honestly, the reviews were a lot better than the live-action one! But a lot of us fans still felt like it could have been even *better*. So, with the announcement of *The Super Mario Galaxy Movie*, I’m really hoping Illumination takes what they learned and makes the sequel even more amazing!

Hollow Knight: Silksong Reveals Patch Notes for Second Update

It’s no surprise that *Hollow Knight: Silksong* is proving incredibly popular. Since its release in early September, over 5 million people have started playing on all platforms, with half a million joining on Steam within just a few hours. The game’s player base is still growing, and developers plan to release updates and improvements to make the experience even better for both new and returning players.

Baby Steps Devs Talk Reclaiming the Walking Simulator Genre

When questioned about whether *Baby Steps* was meant to be a parody of “walking simulator” games, Bennett Foddy explained that he saw it more as a playful twist on large, open-world games like *Assassin’s Creed* – which also involve a lot of exploration on foot. *Baby Steps* does have a main story, where the character Nate explores a strange new world, but it’s very free-form. The game doesn’t use quest markers or to-do lists, allowing players to explore at their own speed and choose their own paths.

Baby Steps Devs Talk Failsons and Resisting the “Masculine Empowerment Fantasy in Action Games”

The creators of the challenging game *Getting Over It* are back with a new physics-based game called *Baby Steps*. The game centers around Nate, a lazy and unsuccessful young man who finds himself in a peaceful mountain setting and must learn to turn his life around. Game Rant spoke with the development team – Gabe Cuzzillo, Maxi Boch, and Bennett Foddy – about *Baby Steps*, with Foddy explaining Nate’s personality and how he differs from typical male protagonists in video games.

How to Play FC 26 Early (Early Access Release Time)

Just like last year, the release date for *EA Sports FC 26* depends on your location and which platform you’re playing on. This guide covers the release times for PC, Xbox, and PlayStation, and also includes details about the game’s companion and web apps.

Assassin’s Creed Shadows: How Ubisoft Bordeaux Brought a Side-Scroller to Life in Claws of Awaji

Game Rant recently spoke with Simon Arseneault, content director for *Assassin’s Creed Shadows*’ DLC, *Claws of Awaji*, after a preview event. Arseneault explained that the side-scrolling section of the DLC started as an experiment, originally envisioned as a shadow play. Even in its early stages, it was inspired by the *Assassin’s Creed Chronicles* side-scrolling games. While not as complex as those titles, *Claws of Awaji*’s side-scroller effectively delivers important story details and introduces the setting and characters players will encounter on Awaji Island, all without relying on a traditional cinematic cutscene.

10 Best Co-Op Games Of The Last 10 Years

Playing games together on the same couch used to be a huge part of the console experience, and now multiplayer has expanded with online play. Over the last ten years, thanks to faster internet, more powerful consoles, and creative new game designs, multiplayer has become even more popular. The co-op games released between 2015 and 2025 have offered some of the best shared gaming experiences, and it’s going to be interesting to see what the future holds for this type of gameplay.