Baby Steps is Doing Everything AAA Execs Say Games Shouldn’t Do – Game Rant Advance
In the game *Baby Steps*, players control Nate as he navigates a challenging, hilly landscape – the biggest obstacle being uneven terrain. It’s a walking simulator at its heart, meaning you control each of Nate’s steps as you explore. But like the anime *One Piece*, there’s more depth to both the character of Nate and the game itself than meets the eye. For Game Rant Advance, we talked to developers Gabe Cuzzillo, Maxi Boch, and Bennett Foddy about the making of *Baby Steps* and what it says about modern video game design.