How Keeper Tells a Story with No Dialogue

Double Fine, the acclaimed studio behind games like *Grim Fandango* and *Psychonauts*, is bringing us a unique and dreamlike game called *Keeper*. In it, you play as an abandoned lighthouse that mysteriously comes to life – it can walk, think, and wants to discover the secrets of the strange world around it. Lee Petty, the game’s creative director, recently spoke with Game Rant about the difficulties and creative solutions involved in telling a story without using any words.







