Baby Steps Dev Details the Tuning Process of its Dedicated Gameplay Mechanic

Game Rant recently interviewed Cuzzillo, Foddy, and Boch about how they designed the movement and controls for *Baby Steps* on Game Rant Advance. They wanted to create a system that was more complex and nuanced than in other games. The team discussed their past work, what they hoped to achieve, and the many tests they ran. Cuzzillo explained that perfecting the core movement mechanic in *Baby Steps* took a lot of refinement to ensure it felt natural and was both challenging and allowed players to freely explore the game.








