Voyagers of Nera Dev Talks Placing a Survival Crafting Game in the Ocean

Game Rant recently interviewed Michael Chu, the CEO of Treehouse Games, to discuss the upcoming early access launch of Voyagers of Nera. Chu talked about the continued popularity of survival crafting games and highlighted the core features of his game. The following has been edited for readability and conciseness.

Borderlands 4’s World Bosses Take a Good Premise Too Far

Despite still having some frustratingly easy fights, *Borderlands 4* generally improves on its boss battles, especially within the main storyline. Most main story bosses present players with unique challenges that require quick thinking and adaptation, reminiscent of classic raid bosses. However, the quality of bosses isn’t consistent throughout the game. While the world bosses have interesting ideas, they don’t quite live up to their potential in terms of gameplay.

Battlefield 6 Changes Controversial Feature, But Fans Still Want More

Players have been asking for changes to how spotting works in *Battlefield 6*, and many also felt the movement was too fast after the first public test last month. The developers at Battlefield Studios listened to this feedback and announced they’re adjusting how players move to make the game feel more like classic *Battlefield* titles. Specifically, they’ve reduced how much speed you carry from sliding into a jump, and doing multiple jumps in a row will now result in lower jumps.

Steam Users Have Until September 24 to Claim Free Game

Games that take five hours or less to complete are generally considered short. Popular examples include *Inside* and the original *Sonic the Hedgehog 2*, both of which can be finished in under three hours. But Steam’s *Away* takes a different approach, offering a story you can experience in about the same time it takes to listen to a song.