P1: Anchor Light Turns a Beacon of Safety Into a Psychological Trap

In a recent chat with Game Rant, lead game designer Antonio Alvarado from Anchor Light (a studio) and Grant Wilde, head of production and design at Perp Games, shared insights about how their anomaly-hunting game stands out in its genre due to its unique blend of atmosphere, mechanics, and narrative. They delved into the sources that inspired the project, the difficulties in creating a visual landscape that is both enchanting and ominous, and the team’s aim to make every instance question players’ perceptions as they ascend further. Here’s a condensed and clarified version of their conversation.







