Ghost of Yotei’s Daring Shake-Up: Will It Break the Repetitive RPG Mold?
As a devoted admirer, I find myself reminiscing about the timeless adage for creators, “if it’s not broken, don’t fix it,” when contemplating Sucker Punch’s strategy for infusing Ghost of Yotei with vibrant flair. Though it’s effortless to identify (albeit limited) shortcomings in Ghost of Tsushima‘s legacy upon reflection, the developer must preserve a significant portion of its successful elements for the sequel. However, aspects like side quests, combat, and exploration that felt shallow in the original Ghost of Tsushima might not sit well if they’re repeated in Ghost of Yotei, so Sucker Punch could consider making certain adjustments to expand their 17th-century Japanese realm even further.