Hollow Knight: Silksong Runbacks Are Keeping It From Getting to the Next Level

When players talk about a game being too difficult or unfair, they often mention having to repeatedly travel back to bosses after dying. This is especially common in action-adventure games, particularly those inspired by Dark Souls, like the Hollow Knight games. These games are known for making players replay sections they’ve already mastered, which can be frustrating. Hollow Knight: Silksong, with its challenging combat, is likely to face criticism for this, as frequent deaths will mean even more time spent retreading old ground. Many players see these long trips back to bosses as an unnecessary addition to the game’s difficulty and a significant drawback.






