Baby Steps’ Approach to Open-Ended Gameplay Explained

Game developers Bennett Foddy and Gabe Cuzzillo recently told Game Rant that they intentionally designed Nate’s adventure to reward exploration. They didn’t want to dictate how players should play, instead aiming for each attempt to be unique and full of surprises based on how much players stray from the main path. Ultimately, this design is both funny and challenging, making the experience feel more personal and rewarding for each player.








