Baby Steps’ Approach to Open-Ended Gameplay Explained

Game developers Bennett Foddy and Gabe Cuzzillo recently told Game Rant that they intentionally designed Nate’s adventure to reward exploration. They didn’t want to dictate how players should play, instead aiming for each attempt to be unique and full of surprises based on how much players stray from the main path. Ultimately, this design is both funny and challenging, making the experience feel more personal and rewarding for each player.

New Tactical FPS Game Is Free on Steam

September was mostly defined by the popular launch of *Hollow Knight: Silksong* on Steam and other stores. But it wasn’t the only big game released this month. Another independent game, quite different in style, is also becoming popular and attracting more players.

Best Early XP Farm in Borderlands 4

A great spot to quickly gain experience and level up in *Borderlands 4* is a small farmstead in The Howl area of Fadefields. You can reach it shortly after completing the game’s tutorial – it’s located just west of Horace’s Oversight.

How to Complete The Kairos Job in Borderlands 4

To begin the ‘Scoundrel Roundup: Kilo’ side mission, find Shim in the Fadefields’ Faction Town. He’ll give you this mission, which starts by locating Kilo south of the Launchpad in the Howl. Kilo needs you to prove your reflexes by cracking a safe. This safe has a lever, a switch, a button, and a target. To start the puzzle, hit the button with a melee attack. Kilo will then give you instructions, and you’ll have about 5 seconds to complete each step. The sequence for the first safe is as follows:

Baby Steps is Doing Everything AAA Execs Say Games Shouldn’t Do – Game Rant Advance

In the game *Baby Steps*, players control Nate as he navigates a challenging, hilly landscape – the biggest obstacle being uneven terrain. It’s a walking simulator at its heart, meaning you control each of Nate’s steps as you explore. But like the anime *One Piece*, there’s more depth to both the character of Nate and the game itself than meets the eye. For Game Rant Advance, we talked to developers Gabe Cuzzillo, Maxi Boch, and Bennett Foddy about the making of *Baby Steps* and what it says about modern video game design.

Things That Could Ruin The Super Mario Galaxy Movie But Illumination Can Avoid

I was really happy with how well the first Super Mario movie did in theaters, and honestly, the reviews were a lot better than the live-action one! But a lot of us fans still felt like it could have been even *better*. So, with the announcement of *The Super Mario Galaxy Movie*, I’m really hoping Illumination takes what they learned and makes the sequel even more amazing!