How Baby Steps’ Improv Shaped Its Humor

I learned from the developers that when they were figuring out the funny parts of *Baby Steps*, they really took to heart something Patricia Highsmith said: basically, if *they* were entertained enough to finish the game, then players would be too. It’s why the dialogue feels so natural! They just improvised back and forth, and if they made each other laugh, they kept it in. Apparently, that’s why Gabe included so many of the moments where I, well, messed up my lines – they genuinely found those funny while they were making the game!








